function onAdvance(cid, skill, oldlevel, newlevel)
if skill == SKILL__LEVEL then
doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid))
doCreatureAddMana(cid, getCreatureMaxMana(cid) - getCreatureMana(cid))
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_STUN)
end...