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  1. mezuf98

    Lua How to Reset MagicLevel and Skills?

    Hmm, ok i will try this thank you
  2. mezuf98

    Lua How to Reset MagicLevel and Skills?

    But i need to do that in game like a talkaction: !reset, and that will set the player magic level 0 and skills 10... Because i have a skill points system and need to insert it ^^, thanks anyway...
  3. mezuf98

    Lua How to Reset MagicLevel and Skills?

    Need to set player magiclevel to 0 and skills to 10. I tried something like this setBaseMagicLevel(0) and other things but nothing... Someone can healp me? Thanks!
  4. mezuf98

    CreatureEvent [TFS 1.1] Skill Points, modalwindow

    Guys, it has some way to reset the points ?
  5. mezuf98

    Spell Script Help, add setFreezed

    Need help how to add "setFreezed" in monster that takes damage... I tried something like this --> creature:setFreezed. But nothing. Thanks
  6. mezuf98

    Feature [TFS 1.x] Freez System.. (Freezing rune)

    Can someone give me a exemple how to add it on a Spell ? I tried in functionOnCastSpell, but... fail!
  7. mezuf98

    Need a "spin" spell

    Ok MatheusMkalo, i will do it next time. Thanks
  8. mezuf98

    Need a "spin" spell

    :(
  9. mezuf98

    Need a "spin" spell

    bump
  10. mezuf98

    Need a "spin" spell

    Hi guys, I tried to do but could not =(. A spell that effect be around the player in movement for a few seconds, causing damage around. Using TFS 1.2 Thanks !!
  11. mezuf98

    Request Party Protection

    Nice
  12. mezuf98

    Compiling Dismount in battle mode

    Thank you
  13. mezuf98

    Solved Check if monster is summon TFS 1.2

    That is it! Thank you Printer. i have a problem with this too(mounts) https://otland.net/threads/dismount-in-battle-mode.244319/ with you have more time to help me, i will be grateful.. sorry for my english.
  14. mezuf98

    Solved Check if monster is summon TFS 1.2

    I did this in events/scripts/creature.lua: function Creature:onTargetCombat(target) if self:isPlayer() and target:isMonster() then local master = target:getMaster() if master and master:isPlayer() then local party, targetParty = self:getParty(), master:getParty() if...
  15. mezuf98

    Solved Check if monster is summon TFS 1.2

    Hi guys im new here, where can i add this ?
  16. mezuf98

    Compiling Dismount in battle mode

    HI, i tried, but i could not do this... I found this on player.cpp: void Player::onChangeZone(ZoneType_t zone) { if (zone == ZONE_PROTECTION) { if (attackedCreature && !hasFlag(PlayerFlag_IgnoreProtectionZone)) { setAttackedCreature(nullptr)...
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