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  1. Drucken

    TFS 1.X+ Bad reaction/dodge from monsters

    Yes, maybe someone could help us with this, I have tried a few TFS 1.X+ and they have the same problem...
  2. Drucken

    Programmer [Paid Job] Fix the high cpu usage if to many monsters

    @Addams but talking about the reaction/dodge is something else...
  3. Drucken

    Solved disconnected for exceeding packet per second limit.

    just look in config.lua for "packetsPerSecond" put something like packetsPerSecond = 250 (example)
  4. Drucken

    TFS 1.X+ Bad reaction/dodge from monsters

    Monsters in TFS 1.5 have a very different reaction(dodge, in TFS 0.4 the monster could dodge the players, which is quite necessary, in TFS 1.5 (it may happen the same in some other TFS) this doesn't happen... Besides other bugs which were seen by @Levi999x Well, I have added the changes of...
  5. Drucken

    Programmer [Paid Job] Fix the high cpu usage if to many monsters

    Well i added what you said @Obito , but look this bug...
  6. Drucken

    NPC Advance Guard [Attacking Pk's and Monsters with options] [TFS 1.x]

    Could someone update the code for RevScripts please? https://otland.net/threads/advance-guard-attacking-pks-and-monsters-with-options-tfs-1-x.239349/page-2#post-2593086
  7. Drucken

    attackSpeed enabled = HIGH CPU USAGE

    Apparently there is a problem in both functions @GamerGoiano @Svira , apart from the setInterval (I added it), the character literally does not attack.
  8. Drucken

    attackSpeed enabled = HIGH CPU USAGE

    @Svira im going to test it. @GamerGoiano your function uses the "task->setInterval", well "setInterval" this is not defined in tfs 1.5, could you share this function as well please? o_O
  9. Drucken

    attackSpeed enabled = HIGH CPU USAGE

    Engine: TFS 1.5 (Nekiro Downgrade) Tibia Version: 8.60 Is there any solution for the attack speed issue in TFS 1.5 version 8.60 downgraded by Nekiro? I ask because having the "classicAttackSpeed" boolean activated causes very high CPU usage, which causes lag on the server. When...
  10. Drucken

    TFS 1.X+ Fix Spell tfs 1.4.2

    You must only take the player's position each time the spell function is executed. Something like this: function ExampleRepeat(player) local pos = player:getPosition() print(pos) addEvent(ExampleRepeat, 1000, player) end
  11. Drucken

    TFS 1.X+ white message in channels? HOW?

    I repeat again, IT WAS WITH A NORMAL 8.60 CLIENT. @Dakos you can even log into the underwar server yourself and see the message yourself USING AN UNEDITED CLIENT. So: No edited client No dll injection No OTC
  12. Drucken

    TFS 1.X+ white message in channels? HOW?

    No, as I said before, I logged in with a normal client. You can even use the tibia client from otservlist 8.60, and you can see those white messages. Obviously they figured out how to display the message in 8.60 (without having any edited client) and besides it is a TFS 1.X+
  13. Drucken

    cannot connect to server. only works with 127.0.0.1

    JUST FOR WINDOWS :cool: @Vapous You just need to do these things and that's all: You must enable the ports in the windows firewall. You must enable the ports in your router's firewall according to your IPv4. You must see what is your PUBLIC IP (do not use the IPv4). Put the PUBLIC IP (it is...
  14. Drucken

    C++ Classic Spell Casting

    @Idletibia you have given me an idea because of your comment... I remembered that in TFS 1.X+ you can use the " " in utevo res and utevo res ina, so there was some parameter to identify the quotes. Yes, there is a parameter to add in spells.xml that enables quotes and the parameter is...
  15. Drucken

    C++ Classic Spell Casting

    I forgot that in TFS 1.5 you can't use it (it was awesome that in the old days you could do that 😪): exura "LIFE IS GOOD According to the upper and lower case letters, I managed to solve it, it is by changing this line: In the function: TalkActionResult_t Spells::playerSaySpell(Player* player...
  16. Drucken

    TFS 1.X+ white message in channels? HOW?

    @GamerGoiano I have already implemented this in nekiro's TFS 1.5 version 8.60. Everything is already included, and also this is the list of "MessageClasses": MESSAGE_STATUS_CONSOLE_RED = 18, /*Red message in the console*/ MESSAGE_EVENT_ORANGE = 19, /*Orange message in the console*/...
  17. Drucken

    C++ Classic Spell Casting

    I am also interested in this, if someone can tell us where to change this, it would be very helpful... o_O
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