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  1. flaviiojr

    Randomize Item

    Works! Thanks
  2. flaviiojr

    Randomize Item

    local rewards = { {id = 2160, msg = "aaaaaaaa"}, {id = 2127, msg = "bbbbbbb"} } function onUse(player, item, fromPosition, target, toPosition, isHotkey) for i = 1, #rewards do local items = rewards[i] player:addItem(items[math.random(#rewards)], 1)...
  3. flaviiojr

    [tfs1.3] - Need Script FireDagame

    function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return true end if item.itemid == 1506 then doTargetCombatHealth(0, player, COMBAT_FIREDAMAGE, -3500, -3500, CONST_ME_HITBYFIRE) elseif...
  4. flaviiojr

    [tfs1.3] - Need Script FireDagame

    In COMBAT_FIREDAMAGE you change for your combat damage In CONST_ME_HITBYFIRE you change for better effect for you function onStepIn(creature, item, position, fromPosition) if item.itemid == 1506 then doTargetCombatHealth(0, player, COMBAT_FIREDAMAGE, -3500, -3500...
  5. flaviiojr

    Question mini map

    player:addMapMark(Position(222,222,2), 2, "Shops")
  6. flaviiojr

    Explain Formula

    got it! Thank you very much for the explanation! :D:D
  7. flaviiojr

    Explain Formula

    Thanks, it was very explanatory! but is this something concrete or just a theory? So, would it be something random where the percentage of speed base would decrease? How would it work?
  8. flaviiojr

    Explain Formula

    local condition = Condition(CONDITION_PARALYZE) condition:setParameter(CONDITION_PARAM_TICKS, 20000) condition:setFormula(-0.6, 0, -0.8, 0) How does this paralyze formula work? What is the final value of this formula? TFS 1.3, thanks in advance!
  9. flaviiojr

    C++ Error in MSVC

    I'm having the following errors in the log TFS 1.3 Severity Code Description Project File Line Suppression State Error C2065 'Module_ptr': undeclared identifier theforgottenserver Error C2146 syntax error: missing ';' before identifier 'module' Error C2065...
  10. flaviiojr

    C++ [TFS 1.3] Check Item Position

    BUMP
  11. flaviiojr

    C++ [TFS 1.3] Check Item Position

    how to check item in two situations: 1- If it's inside a house, it returns true, otherwise it returns false 2- If it's inside a backpack it returns false Obs.: The implementation will be done in the sources (C ++) Thank you in advance, and sorry for my English. Client 10.98 TFS 1.3
  12. flaviiojr

    Lua [TFS 1.3] Target item in slot

    WORKS !! Thank's <3 <3
  13. flaviiojr

    [TFS 1.3] NPC get level and add experience

    no, man, the script may be down poorly written, but the main function has been taken ... Stop your arrogance, and congratulations to all who tried to help <3
  14. flaviiojr

    Lua [TFS 1.3] Target item in slot

    did not work, and did not show the print on the console o_O
  15. flaviiojr

    Lua [TFS 1.3] Target item in slot

    the target item must be in the slot Example: I want to use item x in the item y, however the item y must be in the ring slot, otherwise it returns false
  16. flaviiojr

    Lua [TFS 1.3] Target item in slot

    Is there a way the script returns the transform only if the target item is in the slot ring? Example: if the target item is not in the ring slot, returns false, if the target item is in the ring slot returns transform :confused::confused: function onUse(player, item, fromPosition, target...
  17. flaviiojr

    [TFS 1.3] NPC get level and add experience

    @athenso, thank you, man, for the support and the script !! @lokolokio sensational, worked perfectly! Many thanks, man !! Thank you to everyone who helped! :oops::oops:
  18. flaviiojr

    [TFS 1.3] NPC get level and add experience

    I could do the modification and test in another npc, I'm just having difficulty in doing this function! Thank's very so much !! @athenso
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