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  1. L

    Lua Function [TFS 1.3] Item abilities via Lua

    Vulcan, tried to compile it and had this error look. you know why?
  2. L

    Lua Function [TFS 1.3] Item abilities via Lua

    ok. Thank you. I will try add this abilites again with this server.
  3. L

    Lua Function [TFS 1.3] Item abilities via Lua

    is it? luanluciano93/alunia
  4. L

    Lua Function [TFS 1.3] Item abilities via Lua

    i will try download it.
  5. L

    TFS 1.X+ Effect on the Player

    What function could I use to send on the player?? I'm try add one attack rotating on the weapon with x% to do.
  6. L

    Lua Function [TFS 1.3] Item abilities via Lua

    dont work for me, alot erros look; what base of the server you used?
  7. L

    TFS 1.X+ Effect on the Player

    no work here. look,
  8. L

    TFS 1.X+ Effect on the Player

    hi, i have this script with damage in area, i want this effect comes out of the player and not the creature. Any help? server tfs1.3. local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)...
  9. L

    Script for reduce target resistance

    Hi, Is it possible to put a condition on the target when it attacks it leaves you with -10% resistance to death? My server is tfs 1.3. Anyone can help me with this script?
  10. L

    Items.xml Item attributes list

    how add new attributes in the source? No work for me alot this attributes. anyone can give me one example?
  11. L

    Feature True dual wielding for TFS 1.x

    Piquenoelmal, thanks for your files they were very helpful. well, i have only one problem now. weapon in the ammo slot.
  12. L

    Feature True dual wielding for TFS 1.x

    here have alot errors to compile. i dont know why.
  13. L

    Feature True dual wielding for TFS 1.x

    I would like of the file.
  14. L

    Feature True dual wielding for TFS 1.x

    ok, i dont know why dont each hit dont work here. Ex. left hand fire sword and right hand ice sword. here only get hit the of ice sword.
  15. L

    Feature True dual wielding for TFS 1.x

    This work for you? /* For every dual-wielding turn (one hit for each hand), flip the block skill bit */ + if (player->getAttackHand() == CONST_SLOT_LEFT) { + player->switchBlockSkillAdvance(); + }
  16. L

    Feature True dual wielding for TFS 1.x

    Another thing, This script is not considering the 1 slot of the weapon only the second when it attacks. This ex. a fiery relic sword Decays to: relic sword and an earth relic sword dont is used.
  17. L

    Feature True dual wielding for TFS 1.x

    Piquenoelmal you solved this?
  18. L

    Feature True dual wielding for TFS 1.x

    anyone know why do it?
  19. L

    Feature True dual wielding for TFS 1.x

    how i run it?
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