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  1. Gaddhuve

    [movement] Hopefully an easy fix

    Thanks alot for the long tutorial you gave me! Id be happy to subscribe :) Cheers again
  2. Gaddhuve

    [movement] Hopefully an easy fix

    If I may I would like to ask you one more question. After that you will never see me again haha. The very last function I want in this script is to make NPC2 execute a doCreatureSay() before he is removed. My first thought was to add a simple addEvent doCreatureSay local t = { npc = 'NPC'...
  3. Gaddhuve

    [movement] Hopefully an easy fix

    Works like a charm. Can't thank you enough, means alot!:)
  4. Gaddhuve

    [movement] Hopefully an easy fix

    Let's say I wanted to go even further with this and make a small change so that NPC2 also will be removed after x seconds local t = { npc = 'NPC1', npc2 = 'NPC2', storage = 5000, pos = {x=500, y=500, z=7}, pos2 = {x=500, y=501, z=7} } function onStepIn(cid, item, position, fromPosition) if...
  5. Gaddhuve

    [movement] Hopefully an easy fix

    Dude, thank you. I really do appriciate your help. Nice to know OTland has good folks like yourself. Cheers a bunch!
  6. Gaddhuve

    [movement] Hopefully an easy fix

    Hi Limos! Im using TFS 0.3.6, a bit old but works fine for me. This is is script Im playing with: local t = { npc = 'NPC', npc2 = 'NPC2', storage = 5000, pos = {x=500, y=500, z=7}, pos2 = {x=500, y=501, z=7} } function onStepIn(cid, item, position, fromPosition) if...
  7. Gaddhuve

    [movement] Hopefully an easy fix

    Appriciate your reply, tho what Im after is a movement script. Cheers!
  8. Gaddhuve

    [movement] Hopefully an easy fix

    Hello, Im learning lua and came a cross a line which I am not sure how it should be written correctly. Would appriciate if someone could take a look at it. So basically you step on a tile and after x seconds an NPC will appear, Im writing it like this but it wont work. addEvent(doCreateNPC...
  9. Gaddhuve

    Mapper /CM/GM - Details INside

    lol
  10. Gaddhuve

    0.4 TFS sources

    I have donated to OTland to gain access to the private subversion. Once donated I started looking around and I can't find the branch or trunk for 0.4 but could not find it. Here is where I think it was suppose to be located at but it's not. Anyone know where I can find it?
  11. Gaddhuve

    Lua Cut Scene in OT - Need someone to look over my code

    Hi guys. I am trying to make something like a cutscene in my TFS server and need someone experienced to look over my code. What is it meant to do? *When you walk on Ferumbras throne you get teleported back 3 tiles. *One second later Ferumbras will appear on the same throne and begin his...
  12. Gaddhuve

    Chest Vocation

    Or! You could atleast take the time to read the rules and post your request where it belongs.
  13. Gaddhuve

    Damson and Mystic - Updating server

    So what you are telling me is if I donate to OTland I can get a version of TFS that supports both a 8.7 client and my former 0.3.4p2 TFS database?
  14. Gaddhuve

    Damson and Mystic - Updating server

    Hi and thank you for taking the time to responde. Is there any way you are aware of that will make the server answer to a 8.7 client by editing the sources? I have changed this bit in resources.h #define CLIENT_VERSION_MIN 8.7 #define CLIENT_VERSION_MAX 8.7 #define CLIENT_VERSION_STRING...
  15. Gaddhuve

    Damson and Mystic - Updating server

    Howdy. So for over a year now I have been using the 0.3.4p2 Crying Damson version of TFS and my community has grown quite large as has the world and scripts. But as time goes by so does technology and it's time for my OTserv to grow from 8.42 to a 8.7. I looked around and found TFS v0.2.10...
  16. Gaddhuve

    What I hate about some servers.

    cool story bro
  17. Gaddhuve

    Lua Need someone to look over my peice of code

    @up Works great. Thank you!
  18. Gaddhuve

    Lua Need someone to look over my peice of code

    Appreciate the help but something is not right. So I tried making a bit simpler script where just one NPC would pop up and say two texts with a certain delay. Came up with this: local t = { npc = 'Alma', text = 'Welcome home.', text2 = 'How was your day?', storage = 667879, --- When...
  19. Gaddhuve

    Lua Need someone to look over my peice of code

    Hi guys! I have been trying to play around some in LUA scripting to make me a start of a cut scene code. However this peice of code does not work. The idea is that when a player walk on a tile two NPCs will appear and start talking. I use the addEvent function for the delay between the...
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