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  1. Berciq

    Vocation.xml skill ids?

    Yes, I see it there, but if I'd like script that would show current magic level what should I type? for skills I simply do player:getSkillLevel(SKILL_FIST) egz: player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You spent a total of " .. player:getManaSpent() .. " mana")...
  2. Berciq

    Vocation.xml skill ids?

    what ID should be for magic level?
  3. Berciq

    Solved character start level 1

    Thanks! found it edited works perfect <3
  4. Berciq

    Solved character start level 1

    znote web acc mker? I guess? where would be this configuration? i did it one day, because I start with 1 level but searched through most server/data files and uniserver, i just got lost
  5. Berciq

    Solved character start level 1

    where exactly I have this starting level and how much health mana players has on first log in after creating character? I just got lost ;D
  6. Berciq

    Solved Capacity is reset to 0

    I did, it set my cap to 0, and shown in console error in setskill attempt to call method (a nil value), MOG... I forgot to take off shoes which weights 9,00oz. after it has shown that i have 6 cap! means that instead of 600 cap it gave me 6,00cap I just multiplied numbers by 100 so I should...
  7. Berciq

    Solved Capacity is reset to 0

    Still same result ;S
  8. Berciq

    Solved Capacity is reset to 0

    Hey! I made some statues to change vocation when you "use" them. It is working, they change vocations, set new max health, set new mana, but they reset capacity to 0. Even when I level up capacity remains 0. I asked chat to help and it said to add some debug output. In game server console it...
  9. Berciq

    Lua Dawnport vocation changer

    @EduardoDantas Would You mind sharing script again?
  10. Berciq

    PokeTibia + GameBoy Advanced???

    That all walls roofs trees sprites are from right angle (90deg) ^^
  11. Berciq

    PokeTibia + GameBoy Advanced???

    I also think it is worth reconsidering , this pokemons, they outstand too much. Anyway it's hard for me to see everything from front xD my head always must switch when I'm scrolling your gallery, good luck!
  12. Berciq

    Berciq Rookgaard

    @bpm91 I used well ID:1368, on 7th floor, and undergrond it just shows this little 1x1 bright light during a day. In game window options/graphics/advanced I set light ambience 15% I have TFS 1.3, use Tibia 10.98, and RME 3.3 I have no idea why it works different for You, maybe server time is...
  13. Berciq

    Berciq Rookgaard

    They merged automatically as noone commented between posts :S Well now I work on runes on mainland as I personally think colour should determine its element: like energy runes are: grey-bomb, turquoise-wall, violet-storm, and green-lmm... I will rename most of them, add ice, water, magic and...
  14. Berciq

    Berciq Rookgaard

    It should, but the well is thought to be open all the time ;D rest works like you said when small hole/stone pile/ trapdoor is opened
  15. Berciq

    Berciq Rookgaard

    It is just an ordinary light effect form basic trapdoor/hole/staircase/well from the ground floor level 7 to underground floor level 8, nothing more. I didn't put any light effect however you can use large crystals hidden in wall to make different light effects :)
  16. Berciq

    Berciq Rookgaard

    Okay, You encouraged me ^^ 100. Additional entrance to orcs 101. Orcs are now mostly separated from trolls, and each guard their teritory, not crossing their ways... 102. Mill... Hand mill 103. Seems logic that orcs should drop leather armor and legs, when spearman drops studded and orc...
  17. Berciq

    SpellId and there images

    Using Evilone244 pictures, i have to sort it and name it cause i have no idea of this spells ^^ anyway, it may help a bit <3
  18. Berciq

    Teleport item TFS 1.3

    mother of god, I thought it requires slight changes but this scripts are almost completely different
  19. Berciq

    Teleport item TFS 1.3

    I have question: why in actions? I tried to do it in spells, as a rune, but I failed: I put same script in spells: data/spells/spells.xml (also excluded it from range of unused rune id's) and script in spells/scripts server said before running: "couldn't found function "on use" But when i put it...
  20. Berciq

    TFS 1.2 Corpses declay time - need helpo

    with first rat corpse id=2813 duration i have: <attribute key="duration" value="300" /> While You have 9000 <item id="2813" article="a" name="dead rat"> <attribute key="weight" value="6300" /> <attribute key="containerSize" value="5" /> <attribute key="decayTo"...
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