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  1. Thaian Citizen

    Compiling (8.60) The Forgotten Server 1.2

    the quest system doesnt work like that anymore, the way the tfs 1.2 default works you put the item's id as unique id on the chest.. I find that pretty annoying aswell, because you will want to have several exceptions.. So you have to code the quests yourself/add them to the quests.lua..
  2. Thaian Citizen

    Help task npc

    I don't really understand what you are trying to achieve... It seems the quest idea you got in your head is split into several missions and now when player completed a certain mission he can take the new mission at this new npc? You use the npcHandler.topic[cid] as a temporary 'storage' for...
  3. Thaian Citizen

    Lua [TFS 0.4] Effect on bed if player sleep

    I'm afraid there's no such function to scan the map for a certain itemid, you can only scan a certain position.. I would recommend that you don't do this in globalevents/scripts.. You should do this in the bed/sleep action script.. You work with addEvent and stopEvent.. I thought of something...
  4. Thaian Citizen

    How to enable the frags in PVP-enforced, or how to create a frag counter.

    I would go with normal system then and adjust the configurations in the sources, im sure you won't get this without source changes
  5. Thaian Citizen

    Question Respawn

    You have rateSpawn in your config.lua.. From looking at the spawn.cpp I found out that rateSpawn seems to be increasing the amount of monsters spawned.. Therefore you can't change it in config.lua (at this moment). You have two options: Change the source and add spawn time modifier for your...
  6. Thaian Citizen

    How to enable the frags in PVP-enforced, or how to create a frag counter.

    You simply take normal server mode which has frags/skulls.. then enable expfromplayer? why are you not doing that?
  7. Thaian Citizen

    Solved [Solved] Unable to sell items when trading with NPCs

    For those who want the solution: I gave him this modules.lua [Lua] modules lua for crying damson 8.6 - Pastebin.com which is a fixed modules file by Jiddo, I guess It is for crying damsons last release of 8.6 tfs0.3~ server
  8. Thaian Citizen

    Solved [Solved] Unable to sell items when trading with NPCs

    Okay they are fine.. Can I see the ShopModule.onBuy and ShopModule.onSell functions? should be in modules.lua
  9. Thaian Citizen

    Help task npc

    looking over it quickly i would say that this part local x = missions[player:getStorageValue(storage)] (line 64 npc's script) is not finding a mission with the storage value the player has (player's storagevalue is not 9 or 10), therefore x is nil this leads to: (lines 70-80 npc's script...
  10. Thaian Citizen

    Solved [Solved] Unable to sell items when trading with NPCs

    does this happen with every npc? or just a single one? can you give the .xml/.lua whichever holds the selling list of the causing npc?
  11. Thaian Citizen

    Teleport summons TFS 1.2

    Seems like a creaturescript to me. Save it as 'summonTeleport.lua' in your \data\creaturescripts\scripts\ and then open your \data\creaturescripts\creaturescripts.xml and add: <event type="think" name="SummonTeleport" script="summonTeleport.lua" /> EDIT: Maybe use this for your...
  12. Thaian Citizen

    RME Failed to load spawns and houses

    I get the following 2 errors whenever I open a map: Failed to load houses Failed to load spawns I have been using RME 3.2 and a 10.98 map. I have also tried RME 3.0 and a 10.77 map. Both the house and spawn .xml files have the name that is specified in the map's preferences. Yet the map editor...
  13. Thaian Citizen

    OpenTibia Remere's Map Editor 3.2

    I have a problem I have full new installation of RME, tried with 3.2 and 3.0 so fully new map 10.98 or 10.77/10.76.. Whenever I open the new or existing map it says: Failed to load houses Failed to load spawns the files have the right name, as specified in the map's preferences does anybody...
  14. Thaian Citizen

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    That did not happen on level ups in that version... That is some fancy new stuff
  15. Thaian Citizen

    Solved You have found a chest.

    nvm post the default.lua~~ or how its called in your distro that takes care of your actionid 2000
  16. Thaian Citizen

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    Well I did build a cage of framework walls like: 0,1,1 1,2,1 1,1,1 {1=wall, 2=mob, 0=me} and there was a dragon inside, he never shot a wave, just the gfb thing.... Somebody there to test my above fix and see if it works right?
  17. Thaian Citizen

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    Eh right now I'm not sure, but my first thought is Tile* targetTile = g_game.getTile(targetPos.x, targetPos.y, targetPos.z); if (targetTile->hasProperty(BLOCKSOLID)) { return false; } And put that somewhere in bool Monster::canUseSpell(const Position& pos, const Position& targetPos...
  18. Thaian Citizen

    entry to two sites

    Do you mean, you have like two servers and you want your first/home page to show two links, one for each server, that redirects to that real servers website?
  19. Thaian Citizen

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    Do you have an idea where in the source it is handled, then i could fix it I will else search it some time later
  20. Thaian Citizen

    Solved Skill Quest error with Knight

    so right now your line doPlayerAddMagLevel(cid, MAGIC_LEVEL, 6) it passes wrong parameters, right syntax is: doPlayerAddMagLevel(cid, amount) Because your line passes wrong parameters, it takes the default value, which is 1, then adds 1 to your character change your line to...
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