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OH DEAR LORD, it's messy and inconsistent. Also, why on earth is there tons of corpses, have you used some tool to rip another servers map or something?
I've posted a topic just now looking for a person that might just be you, I'm looking for a scripter with many good ideas and who isn't afraid of taking initiative and add/make changes to server (the map and npcs will be modeled around the story and not the other way around as many servers has...
Title says it all pretty much, I'm creating a ot to which I want a real, and as deap as possible storyline to go alongside it.
This includes, names of npcs (or atleast their roles in the lore, some may have died and returned as undead or etc, up to you).
I want there to be room for...
I can tell you that for instance "Great energy beam" doesn't look right, nor does the correct ammount of damage. About 1/3 of my lvl 90 ms on rl's damage, and I tried on ot with a twice as good character.
Here is my promo npc:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)...
You've used some shortcuts, for instance "<?=4var;?>" instead of the proper way, "<?php echo $var; ?>".
Which meant that I had to edit some of the script, running my php server in uberstrict mode :P
Ah,how could I not think of fsockopen.
Just modified it a very tiny bit,function serverstatus($ip, $port, $timeout){
$socket = @fsockopen($ip, $port, $errno, $errstr, $timeout);
if(!$socket){
return false;
} else {
return true;
}
}
added the @ to...