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  1. L

    Spell Wolf Transform

    I'm using TFS 0.3.5 and i have no problem with this script, did you modified it?
  2. L

    Lua Understanding Spell Formulas

    Thanks, i never understood the formulas until i read this
  3. L

    Need help.

    This probably happen because when the server crases it doesn't save anything, you should probably put server save more often, so it will not restart to their first levels
  4. L

    setCombatFormula?

    lvl * -1.4 mininum -1.9 maximun setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.4, 0, -1.9, 0) Third and fourth numbers are 0, that means that this is based only on lvl and ml, if you are lvl 100 with ml 100 you will hit: 0 + 140 + 190 = 330 mininum damage and 0 + 140 + 190 = 330...
  5. L

    Suggestion Allow negative reputation!

    I was going to say that, but saw you already posted :thumbup: That should solve everything
  6. L

    Windows MySQL problem(probably)

    Bump
  7. L

    Action [ULTRA RELEASE]Upgrading System By Click V3.0

    Thanks for realeasing it, love it!
  8. L

    Action [Release] Upgrading System by Click V 2.0

    nice so far i love your script, i'm gonna add more stuff to it :p
  9. L

    Do you practice a sport? Tell us which one!

    Played soccer, stopped, then started playing Fronton 1.5 years ago, and i play it 3-5 times a week for 5hrs+ :P
  10. L

    Windows MySQL problem(probably)

    Bump, if i can't get this fixed i'm gonna have to use SQLite :(
  11. L

    Windows MySQL problem(probably)

    Process(server) is using 1-10%(CPU) and it says it's using 500MB memory
  12. L

    Windows MySQL problem(probably)

    I was using Crying Dawson(0.3.5pl1) with sqlite for testing, but when switched to mysql it just keeps crashing, right after Running Database Manager, no error printed, it just closes or it gives me that pop-up that says, windows had detected a problem and has to close it. I'm using a 90MB map...
  13. L

    Close Thread "Problem fixed" thanks

    change this if getPlayerSlotItem(cid, CONST_SLOT_RING) == ring_id to this if getPlayerSlotItem(cid, CONST_SLOT_RING) ~= ring_id and it'll work, what it was doing was that if when you equipped the ring you had the ring equipped(-.-), it increased hp, but that's not possible lol
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