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  1. Ovnyx

    TFS 1.X+ OnEquip Lua Function

    good night, i was playing a lil with the onDeEquipItem DeEquipItem functions, i was trying to just get the description of the equiped item, i was using this simple script : function onEquip(player, item, slot) print(item:getDescription()) end and this for the item in movements: <movevent...
  2. Ovnyx

    TFS 1.X+ Usable item

    aparently opening object builder as admin solved the problem :)
  3. Ovnyx

    TFS 1.X+ Usable item

    i wanted to use specific object in a OnUse action event but dont know why is not working, edited with item editor and it was multi use, and with object builder i figured out that the object is useable, but im still not able to use the object , any ideas whats going on? thanks in advice!
  4. Ovnyx

    TFS 1.X+ Tfs 1.3 abilities, AttackSpeed

    as vocation manages speedattack if i change vocation speed when using an object it will affect all the players? o just the one who uses the "object"?
  5. Ovnyx

    TFS 1.X+ Tfs 1.3 abilities, AttackSpeed

    i mean, what classes of the tfs are realted to each other when the player is in a combat, i want to follow that classes to understand a better how tfs manage this and how it works, so i can understand better your code, and future updates i want to add to my sources. I don't know if i make...
  6. Ovnyx

    TFS 1.X+ Tfs 1.3 abilities, AttackSpeed

    ok np thanks a lot! hmm while a player is in combat what classes are involved in that "event"? combat, player, weapon, monster(pvm) or player(pvp)??
  7. Ovnyx

    TFS 1.X+ Tfs 1.3 abilities, AttackSpeed

    so 100 is the base? if the values are below 100 item will attack slower than normal, and every value over 100 will make item attack faster than normal? how did you test this when you code it? with what item? or what kind of test did you do to figure out it was working? 😅
  8. Ovnyx

    TFS 1.X+ Tfs 1.3 abilities, AttackSpeed

    😕 so i should create like duplicate weapons and register them in items.xml? or use items that are not "weapons" as weapons in order to be able to register abilities ? or what was the logic u think to give abilities to a weapons?
  9. Ovnyx

    TFS 1.X+ Tfs 1.3 abilities, AttackSpeed

    yes i re equipped the sword, and yes i registered at movements.xml <!-- Weapons --> <movevent event="Equip" itemid="2446" slot="hand" level="65" function="onEquipItem"> <vocation name="Knight" /> <vocation name="Elite Knight" showInDescription="0" /> </movevent>...
  10. Ovnyx

    TFS 1.X+ Tfs 1.3 abilities, AttackSpeed

    yea my fall, but still not working with ATTACKSPEED instead of SPEEDATTACK function onUse(player, item, fromPosition, target, toPosition, isHotkey) if target.itemid == 2446 then local position = player:getPosition() target:setAbility(ITEM_ABILITY_ATTACKSPEED, 100)...
  11. Ovnyx

    TFS 1.X+ Tfs 1.3 abilities, AttackSpeed

    hi, im using Delusion ability system i recently add the last abilities delusion add like attackspeed, damagemitigation, supporthealing, etc i was using this script to test the healregeneration: function onUse(player, item, fromPosition, target, toPosition, isHotkey) if target.itemid ==...
  12. Ovnyx

    TFS 1.X+ TFS 1.3 8.6 compiling errors

    no sir, thats the first thing i looked for since was the same error we got, but finally it seems to be that same as spaces, symbols like "[" or "]" cause this error too, because my path was: C:\Users\LEGION\Desktop\ForgottenServer[abilities] and i finally compile it with success when changed...
  13. Ovnyx

    TFS 1.X+ TFS 1.3 8.6 compiling errors

    any idea why this error happen? 'C:\Windows\SysWOW64\WindowsPowerShell\v1.0\x64\Release\vcpkg.applocal.log'. 1>En C:\Users\LEGION\Desktop\vcpkg\scripts\buildsystems\msbuild\applocal.ps1: 12 Carácter: 5 1>+ Set-Content -Path $copiedFilesLog -Value "" -Encoding UTF8 1>+...
  14. Ovnyx

    Compiling tfs 1.3 with Delusion abilities

    ye i was just editingthe post D; i taked from the repo and put it on my player.cpp and it finally compile succeeded, going to test it thank you very much EDIT: Yes it worked perfectly, gonna continue with your other part of abilities 👍 trying to figure out why 1>combat.obj : error LNK2001...
  15. Ovnyx

    Compiling tfs 1.3 with Delusion abilities

    you mean this one? it is there i just verified i did everithing that repo says in player.cpp
  16. Ovnyx

    Compiling tfs 1.3 with Delusion abilities

    ok i fixed but there is another problem: 1>------ Build started: Project: theforgottenserver, Configuration: Release x64 ------ 1>tools.cpp 1>c:\users\legion\desktop\forgottenserver-master\src\tools.cpp(1029): error C2065: 'SPECIALSKILL_HITPOINTSLEECHCHANCE': undeclared identifier...
  17. Ovnyx

    Compiling tfs 1.3 with Delusion abilities

    hi, i was modifying tfs 1.3 the last one TFS 1.3, i got some errors while compiling, i fix most of them but i cant figure out this ones: where are this identifiers declared? i look at the enums and they are there, and i did all the change in order acording to THIS thanks in advice! :D
  18. Ovnyx

    TFS 1.3 abilities

    noo i did!, but since it didnt work i tried to compile that one to check if i can do it work by that way, i will compile tfs 1.3 again and i will add everything again, sorry for the inconvenience😕
  19. Ovnyx

    TFS 1.3 abilities

    no, i compile stigmatic/engine (https://github.com/stigmatic/engine)this one, and the server is called, azeria engine, and isPremium is present, maybe i did something wrong, gonna keep trying, maybe this is realted with that error? 😅
  20. Ovnyx

    TFS 1.3 abilities

    :oops::oops: hmm i tried to compile stigmatic repo but when i start the server have a error in login.lua with isPremium() function and cant login, maybe u know why is caused this?
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