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  1. gudan garam

    [Discussion] TFS direction (to do list/new milestones)

    My question persists, why do we still not have a cast system? Why the hell do all the live servers have it and the main source code doesn't? Doesn't make sense to me. I'm not being salty or anything I'm just putting it out there so we think about it, not especifically cast system but things in...
  2. gudan garam

    [Discussion] TFS direction (to do list/new milestones)

    I completely agree with @Yamaken, but I don't think we should downgrade to 7.7 version. I also don't think we should keep updating the protocol without fixing already known issues and testing/merging things such as gesiors binary items save and cache. TFS has a lot of known performance issues...
  3. gudan garam

    TFS 1.X+ Doubt, local storage = 100 [inside/out in a function]

    He didn't, and now I'm confused, won't thoose variables outside the function be delcared only once?
  4. gudan garam

    TFS 1.X+ Doubt, local storage = 100 [inside/out in a function]

    So the op asks what is the best option, a guy answers it, a support team member makes fun of him for answering. Jesus take the wheel
  5. gudan garam

    TFS 1.X+ Doubt, local storage = 100 [inside/out in a function]

    From what I know, on the first one: On server startup it will define itemQuest and storage locally (only visible for the functions on declared on this file), thus not having to declare it everytime the function gets executed. If thats true, it should be better than the second one. The second...
  6. gudan garam

    TFS 1.X+ Should we always check the checksum of every packet?

    Yes, and I get that. But in this case, unless i'm missing something, we literally ignore it if it is not a valid checksum. And that's why I asked if we check it just to know if we have to skip thoose bytes or not.
  7. gudan garam

    [TFS 1.3] Server lag when player killed by a monster

    Have you made any changes to your TFS or created any custom creaturescript that can be running when a player dies?
  8. gudan garam

    TFS 1.X+ Should we always check the checksum of every packet?

    So, I've been working on understand the network and connection part of TFS and have come across some divergencies regarding checksum checking. So, on TFS official repository, the Connection::parsePacket method checks the checksum for every packet if it thinks there is a checksum to be checked...
  9. gudan garam

    Some thoughts on the community openness direction

    I haven't read the latest posts but I think it interesting to see how mark used to think about this situation himself. Read from this comment forward. https://github.com/otland/forgottenserver/commit/2dfcb498139e1312272fedbce905022abd547e9b#commitcomment-17397594 Even Mark got poked a bit from...
  10. gudan garam

    CSGO and TeamFortress 2 source code leaked

    Have you guys seen it? I don't even know what to say about it. lul I'm obviously not gonna post it but its pretty easy to find. private tfses and otclients next? hahaha jk
  11. gudan garam

    C++ TFS 1.2 8.6 Random Color Experience

    Can you change this line: g_game.addAnimatedText(strExp.str(), _position, colors[uniform_random(0, colors.size() - 1)]); to g_game.addAnimatedText(strExp.str(), _position, TEXTCOLOR_RED); Just so we know we are changing it in the right place. Also, are you moving the new compiled distro to...
  12. gudan garam

    C++ TFS 1.2 8.6 Random Color Experience

    Try this. void Creature::onGainExperience(uint64_t gainExp, Creature* target) { if (gainExp == 0 || !master) { return; } static constexpr std::array<TextColor_t, 12> colors = { TEXTCOLOR_BLUE, TEXTCOLOR_LIGHTGREEN, TEXTCOLOR_LIGHTBLUE...
  13. gudan garam

    Some thoughts on the community openness direction

    I think this discussion is more about morals and ethics than rules itself. We all know it is allowed to sell this type of stuff. What everyone it trying to say is the fact that it is sad to see so many great things not being implemented on the public repositories just because of greed.
  14. gudan garam

    C++ TFS 1.2 8.6 Random Color Experience

    You have added the curly bracket at the start of the method but haven't removed the one on line 1161.
  15. gudan garam

    C++ TFS 1.2 8.6 Random Color Experience

    If you read the errors outputed by visual studio, you will see, firstly that you removed the opening of the function "{". The curly brackets that should be on line 1142 is now on line 1161 because you simply copied the code from the thread without even noticing you were placing it in the wrong...
  16. gudan garam

    Do not use/buy OTC V8

    I probably will. The point I was trying to make though, is the fact that it is still not on tfs main repo, I'm away from this community for a long time, still nobody commited it.
  17. gudan garam

    Do not use/buy OTC V8

    I was writing a big comment but decided not to post. I'm just gonna get stuff off of my chest. It is just sad to see that people are dicussing about otclient when, in reality, players will not adopt it if the server is not something completely different from tibia and cannot be played with...
  18. gudan garam

    OpenTibia Sublime Text 3 - Lua TFS Autocomplete

    It has nothing to do with migrating things automatically. It is just an auto completition and suggestion tool, so if you type player: it will show you the possibilities.
  19. gudan garam

    Facebook Plugin

    Open the project folder on sublime text or some editor like that. Right click the folder, click on "Find in folder" and type "Nos estamos no Facebook" You'll find where it is.
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