Oh, yeah it should work like that....
local amulets = {2173, 2138, 2218, 2196, 7890} -- Add ALL amulets (aol) in here --
local forevers = {2196, 7890} -- Add forever ones here. --
function onDeath(player, corpse, killer, mostDamageKiller, lastHitUnjustified, mostDamageUnjustified)
if...