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  1. Tufte

    TalkAction Improved Bounty-Hunter System by Tufte

    weird.. using 0,34b2 or above?
  2. Tufte

    TalkAction Improved Bounty-Hunter System by Tufte

    Hello Yesterday, I tried to implant the Bounty-Hunter system by masteuszx, but when I saw how it was scripted, I decided to create a new system, because I think it was very clumsy scripted. First, do an sql-query with the following code: CREATE TABLE IF NOT EXISTS `bounty_hunters` (...
  3. Tufte

    Which Tibia version was the best?

    7.1 wtf guys tibia was ruined with skull system how can u say 7.6+
  4. Tufte

    [PROBLEM] Outfits Error. Debugs client.

    i reported this error to elf, and he fixed it. you must replace the sendOutFit window in protocolgame.cpp with this: Pasted code - Fixed sendOutfitWindow or wait for next tfs release. rep++
  5. Tufte

    doPlayerAddMagLevel(cid, add)

    i am not sure, you must play with the formulas since im not sure if the skilltries works as the mana spent...
  6. Tufte

    CreatureEvent Skill UP message!

    rofl@some coding here sorry for this, but W T F is this crap? for type, variable in pairs(config) do if skill == type then doCreatureSay(cid, ""..variable[1].." ["..newlevel.."]", TALKTYPE_ORANGE_1) ??????? man i dont beleive you scripted this because if you know...
  7. Tufte

    doCreatureSetShield(cid, shield)

    just copy the lua function of skull, and replace it with shields?
  8. Tufte

    Why do they not show my money?

    hahaha failllllllllll
  9. Tufte

    Lets Count Cristiano Ronaldo Fans

    ronaldo is done as a footballer, mark my words.
  10. Tufte

    Lua Total invisibility

    click on the link in my signatur xd
  11. Tufte

    The impossible becomes possible

    something is not right here, he is knight in rookgaard. cip prolly fcked his char. getting 90/90 in rook when u have knight as voc, is no diffrence from getting it in main.
  12. Tufte

    Lua Total invisibility

    easy, go to groups.xml, and add ghostaccess="" after each group by default, groupid is set as ghostaccess if ghostaccess dont exists, but if u add this, u can set various ghostaccess for diffrent groups. like all with ghostaccess 4 will be ghost for all. under 4, but not ghost for all 4 and...
  13. Tufte

    doPlayerAddMagLevel(cid, add)

    well, thats increadibly easy to make, you should be able to make it yourself :P function onStepIn(cid, pos) if getPlayerStorageValue(cid, 50010) ~= 1 then doPlayerAddMagLevel(cid, 1) setPlayerStorageValue(cid, 50010, 1) doSendMagicEffect(pos, CONST_ME_MAGIC_BLUE) else...
  14. Tufte

    doPlayerAddMagLevel(cid, add)

    if you want it for skills, just replace getPlayerRequiredMana(cid, magicLevel) with getPlayerRequiredSkillTries(cid, skillId, skillLevel) and doPlayerAddSpentMana(cid, amount) with doPlayerAddSkillTry(cid, skillid, n)
  15. Tufte

    doPlayerAddMagLevel(cid, add)

    This function is very handy for custom quests! Now you can add magic levels specified in 1 function! Usage: doPlayerAddMagLevel(cid, 5) This will add 5 magic-levels upon the players current magic level! If he had mlvl 55, he will now have 60. Put this in your data/lib/functions.lua...
  16. Tufte

    cleanArea(frompos, topos) [Works just like source-clean]

    updated: wont clean houses now.
  17. Tufte

    [ACC GESIOR]New houses.php [0.3+]

    uhm tell what it does? pic?
  18. Tufte

    [request] Attack speed by weapon

    else if(tmpStrValue == "attackspeed") { if(readXMLInteger(itemAttributesNode, "value", intValue)) it.attackSpeed = intValue; } yes it will work with latest tfs
  19. Tufte

    [8.41/42] The Forgotten Server 0.3.4PL2 (Crying Damson)

    local lootList = getMonsterLootList("Demon") [14/06/2009 21:22:49] attempt to index a number value [14/06/2009 21:22:49] stack traceback: [14/06/2009 21:22:49] [C]: in function 'getMonsterLootList' getMonsterLootList broken
  20. Tufte

    [UNNAMED acc. maker] Medieval Layout.

    wtf is the pw
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