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  1. Svira

    Request/Questions: Vocation NPC that gives outfits

    I propose to search in the support / request section
  2. Svira

    TFS 1.X+ Drop Loot getCreatureName(cid)

    can I ask you to merge your posts? main can't be marked as "solution" Correctly working code: function getper() local n = 1 for i=1,10 do n = n+math.random(0,10) if n < 8*i then break end end return n end function getperchance() local n = 1 for i=1,10...
  3. Svira

    TFS 1.X+ Drop Loot getCreatureName(cid)

    Hello, for some time I have been trying to specify loot for the selected monster "loot chance" The assumption is that all items from BOSS will have slots not less than 28% other monsters according to standard calculation. However, the script does not work as expected without any errors...
  4. Svira

    Spell [TFS 1.x] "Exura gran ico" with anihi weapons.

    Hello, some time ago I added some interesting spells to my server. Today I will share one of them! Spell for EK with EQ element selected, here sov, sca or th in hand. summons a few druids who regenerate hp, the spell takes% mana. local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE...
  5. Svira

    [TFS 1.2] Rune Match event

    during the game, hide the rune in your backpack, after the match, enter the teleport or travel by ship. 100% crash server;)
  6. Svira

    [TFS 1.x] KD ratio

    new link?
  7. Svira

    C++ TFS 1.3 Monster Lv's

    once I had this problem and solved it like this: I copied the monster 3 times, e.g. Rat: 1 Rat 2 sRat 3 rRat you only edit the contents of the file "<level min =" x "max =" y "/> for 1 you give <level min = "1" max = "30" /> for 2 you give <level min = "31" max = "60" /> for 3 you give <level...
  8. Svira

    GlobalEvent Snowball War Event (TFS 1.X)

    Everything works without errors, the above mentioned ones due to a translation error. Guys, a little thought and everything is fine!
  9. Svira

    AAC SQL Query

    here: db.query("UPDATE players SET dps = (\"".. PLAYER_DPS[pid] .."\") WHERE id = " .. guid)
  10. Svira

    AAC SQL Query

    Hello, try add XXXX value in DB. The value in the script is given as PLAYER_DPS[pid] my database query db.query("UPDATE `players` SET `dps` = ' .. PLAYER_DPS[pid] .. ' WHERE `id` = " .. guid) SOLVED: db.query("UPDATE `players` SET `dps` = (\"".. PLAYER_DPS[pid] .."\") WHERE `id` = " .. guid)
  11. Svira

    TFS 1.X+ Check player pos.

    anyone?
  12. Svira

    TFS 1.X+ Check player pos.

    bump...
  13. Svira

    TFS 1.X+ Check player pos.

    bump
  14. Svira

    Lua check action id onCastSpell()

    you must have an item with actionid in bp or eq and it will work, I use a similar solution on my own.
  15. Svira

    Lua check action id onCastSpell()

    add it line 11: if actionId == XXXX then
  16. Svira

    Lua TFS 1.2 Looking for Bless Npc

    You know that there are at least 4 such npc on this forum. You can handle the npc XML file yourself, right? here you have bless.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function...
  17. Svira

    .dat/.spr

    check here: OGC - Open Games Community
  18. Svira

    TFS 1.X+ Check player pos.

    I am using this Advanced Monster Arena TFS 1.2 script and all great just a question: How to make the script check only the first position and teleport, for example, 8 players? in the documentation I see that you can add more than 1 but the script checks each item if it is taken. I want to make a...
  19. Svira

    Action Advanced Monster Arena TFS 1.2

    all great just a question: How to make the script check only the first position and teleport, for example, 8 players? in the documentation I see that you can add more than 1 but the script checks each item if it is taken. I want to make a script for 10 players, but it can enter, for example, 1...
  20. Svira

    MoveEvent [TFS 1.x] Spell System onEquip

    And without movements script... Is script add ITEMID this sample is for Hat of the mad [2323] local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT...
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