• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. aqubjukr

    mount doll with store mounts

    [25] = {name = "Platesaurian", ID = 37}, [26] = {name = "Battle Badger", 147}, Missing ID=.
  2. aqubjukr

    TFS 1.X+ [LOGIN.LUA] Access to quests

    Need to be the first player login to get the storages. Otherwise, each time a player completes a quest and changes the storage, he can login back and redo the quest.
  3. aqubjukr

    TFS 1.X+ [LOGIN.LUA] Access to quests

    Sorry man, i didn't see this. I've edited the other one post.
  4. aqubjukr

    TFS 1.X+ [LOGIN.LUA] Access to quests

    It will run only in the first player login. After, the number will be different than zero and the storages doesn't run.
  5. aqubjukr

    TFS 1.X+ [LOGIN.LUA] Access to quests

    I recommend "getLastLoginSaved()" bcos have openned quests. Like: if player:getLastLoginSaved() == 0 then --In Service of Yalahar player:setStorageValue(Storage.InServiceofYalahar.Questline, 5) --> START player:setStorageValue(Storage.InServiceofYalahar.Mission01, 6)...
  6. aqubjukr

    [12.40+] New Lion Sanctum [Werelions+Werelioness] (with spawn)

    OMFG, thank you!!! @Fortera Global
  7. aqubjukr

    TFS 1.X+ Don't waste ammunition in a sqm

    That's nice, i'll try use this. Thx !
  8. aqubjukr

    TFS 1.X+ Don't waste ammunition in a sqm

    I know this is the easiest way, but I would like players to not need to use "a certain item" when training, leaving them to use their normal ammunition when training. :/
  9. aqubjukr

    TFS 1.X+ Don't waste ammunition in a sqm

    I'm trying to create an area where the player doesn't lose his ammo when attacking. Facilitating the training of paladins. Someone could help with a script that already has this function and can I adapt to achieve this. Ideas on how to make the script are welcome. :)
  10. aqubjukr

    Monster monsters feaster of souls

    Could you pass the spells? That would help a lot! 🙏
  11. aqubjukr

    TFS 1.X+ Boss Room

    In my script have "function" before, to cancel an unfinished entry... In this point of view, you're right.
  12. aqubjukr

    TFS 1.X+ Boss Room

    Worked! Thx man. Ps: Need "end" after the storages.
  13. aqubjukr

    TFS 1.X+ Boss Room

    Anyone know how to limit the spawn of only one creature? In my script spawns the same quantity of players in lever's SQMs. if item.itemid == 1945 and item.actionid == 50456 then for x = 33520, 33524 do local playerTile = Tile(Position(x, 31465, 15)):getTopCreature() if playerTile and...
  14. aqubjukr

    TFS 1.X+ Wrap Bug

    When using the "wrap" or "unwrap" system a problem occurs. The item unwarp correctly. When I wrap again, the item gets an AID equal ID of decoration kit. When try to unwrap the item again, it doesn't work and remove the description of the packed item. Anyone knows here i need change to solve...
  15. aqubjukr

    TFS 1.X+ Block push

    Thx man, i'm trying to use TFS 1.3 and her functions ... I've tried early to use (player.lua) but i didn't know how need enable the function before. It works perfectly. Ps: I've changed if player to if creature, to work.
  16. aqubjukr

    TFS 1.X+ Block push

    I want to block push if player if player has a storage, on sources. I tried many times, but still, i didn't get. Storage: 9362905 == 1 GAME.CPP (playerMoveCreature): void Game::playerMoveCreature(Player* player, Creature* movingCreature, const Position& movingCreatureOrigPos, Tile* toTile)...
  17. aqubjukr

    TFS 1.X+ Remove all "specified" monseter in an area

    Omfg i'm so stupid Thx man, it worked ! <3
  18. aqubjukr

    TFS 1.X+ Remove all "specified" monseter in an area

    I want to remove all creatures (demon berserk) in an area where global storage has been achieved. Code who i was workin: if Game.getStorageValue(GlobalStorage.Custom.Demons) >= 8 then local monsters = Game.getSpectators(Position(23392, 14273, 14), false, false, 20, 20, 20, 20) for _...
Back
Top