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We now have this small library which you can randomly search for several books for those who like some more deeper understanding about the world of Thronar and Fenris! This library and npc is also part of the quest to first learn magic :D
Yes, the only limitation so far is that you can't learn opposite elemental magic such as fire and water at the same time. Still, using magic and physical spells require you to equip a corresponding weapon, such as a sword, axe, shield, staff etc, learning spells require you to train your skills...
Well thats not what was specified on the request. If you want a single or couple tiles just give then an unique id. The script is exactly the same as I posted, just the moveevents.xml should be different...
<movevent event="StepIn" uniqueid="xxxx" script="xxxx.lua"/>
function onStepIn(cid, pos)
if isPlayer(cid) then
newPos = {x=1663, y=2552, z=4}
if vocation == 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't get past this point yet!")
doTeleportThing(cid, newPos)
else...
Right now my time is being spent on mapping, it's always the trickiest part for me. This is the ground floor right now:
While, of course its very small, the idea is to be compact and have as many dungeons possible and relevant locations. For instance, this is the -1 floor of the first...
I think to have spell words, they would have to be coherent and have some meaning behind them. Like, fireball or fire wave would have very similar words, but some pre or sufix to diferentiate.
I'm thinking about it, but it's so hard to create spell words that doesn't sound cliche... and I'd never use tibia spell words, I want to be apart from it. I will give this some more thought.