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  1. Thorn

    TFS 1.X+ npc wont sell me 3 items, 1 works

    Hello guys, i have this really weird problem that i can't solve, this npc used to work fine a while ago idk what happens <?xml version="1.0" encoding="UTF-8"?> <npc name="Derrik" script="default.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="1038"/>...
  2. Thorn

    TFS 1.X+ golden prison key doesnt dissapear if used in ground

    hello man thanks for taking the time! i added another new position that i think was missing xD but i get an error, here is the code local config = { centerPos = Position(548, 1705, 12), rangeX = 10, rangeY = 10, playerPositions = { Position(633, 1724, 12)...
  3. Thorn

    TFS 1.X+ golden prison key doesnt dissapear if used in ground

    hello guys, im using tfs 1.3 and i got this script from otx global, but it has a bug and i have no idea how to fix it if the person uses the key in the shrine (key in his bp) it dissapears, but if the player put the key in the ground and use it on the shrine, the key remains in the floor :S is...
  4. Thorn

    Old cassino action script to tfs 1.x

    it works thank you man!!!
  5. Thorn

    Old cassino action script to tfs 1.x

    hello man thank you so much for taking your time to do this! i tested it and added two lines, but anyway, it doesnt win anything, even if i change the chance to 100 :( local config = { cost = 100000, chance = 100, prize = {28783, 28785}, cooldownStorage = 1000 } function...
  6. Thorn

    Object builder magic effect offset 64x64

    the thing is all those cipsoft 64x64 spells look good, because they all center to the outfit, for example, in effect 41, the thunders and rain go directo to the player, instead this spell im trying to move is just circular, it's actually top down perspective, that why it doesnt look good :S
  7. Thorn

    Object builder magic effect offset 64x64

    left picture is how it looks, i need to move it to the center of the character, just like the right image (they are different spells but same rule applies
  8. Thorn

    Object builder magic effect offset 64x64

    honestly, even with those lines you provided, i couldn't make a full script, also, i know for a fact that it can be done in the offset :( the guys from the project i asked told me to edit the offset, they havent answered since then, and i have tried many numbers yet i cant achieve this result :c
  9. Thorn

    Object builder 0.4.5 10.98?

    so i guess there is no OB around that can open 10.98 and have speed editor and idle animation? :( (not sure about idle animation tho)
  10. Thorn

    Object builder magic effect offset 64x64

    Bump!
  11. Thorn

    TFS 1.X+ Low level walk through another player on level door

    you can also try non pvp tiles under the door if ppl can attack there
  12. Thorn

    TFS 1.X+ Low level walk through another player on level door

    try making the floor under the door NOT protection zone, that worked for me :P
  13. Thorn

    Object builder magic effect offset 64x64

    Hello guys, im having a poblem with some 64x64 spell effects, here is what i have and what i need 64x64 round spells like like first image with no offset, and i want picture 2, also i have seen in other games that they made this possible, so i know it's possible, and they told me to check the...
  14. Thorn

    Object builder 0.4.5 10.98?

    Hello guys, i have been using for a long time now a object builder that works for 10.98, but isnt the most updated object builder, for instance, i cant edit speed on animations, so i was wondering, does anyone have OB 0.4.5 (wich is the most recent, it can edit speed animation) that works for...
  15. Thorn

    TFS 1.X+ potion increase skills/ml doesnt change spell attack

    thank you man it worked perfectly!!!
  16. Thorn

    TFS 1.X+ potion increase skills/ml doesnt change spell attack

    Hello guys, i have two potions, one for skill and one for magic lvl and i edited my spell formulas so skills and ml are very important, so when the player uses these potions, the attack increases importantle... it worked perfectly for knights and paladins, but for mages there was no change...
  17. Thorn

    TFS 1.X+ Strenghthening potions custom

    awesome they work, could you explain to me what doesnt work as i think? so i dont make the same mistake hehe thanks man!!
  18. Thorn

    TFS 1.X+ Strenghthening potions custom

    oh now when a knight uses the potion 29511 it says only sorcerers and druids can :/ and mages can use the potion 29511 that is meant for knights and paladins mages can use both potions
  19. Thorn

    TFS 1.X+ Strenghthening potions custom

    damn right i forgot to erase that else, something i tried before i want that when 29512 and 29511 are used, they get a message like "Skills up! and also put those into the restriction of vocations, 29512 only for mages and 29511 for palys and knights, but i cant do it right :S last version...
  20. Thorn

    TFS 1.X+ Strenghthening potions custom

    hello guys, i have been trying to edit a file, and i wanted to add a text when the potion is used, so i did the lines, but when i put them, i see the text but the potion isn't consumed, and if i remove the lines, the potion is consumed and ofc no text... i tried every possible modification but i...
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