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  1. zxzxzx

    Help me with some spell :)!

    not working, at line 50 error with compat, I don't think that what u post is solution for the problem, I find this script: local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 6)...
  2. zxzxzx

    Help me with some spell :)!

    Like u see The spell attack 4 times with 2 different areas, I need to make this double :combat[i]:setArea(createCombatArea(AREA_CROSSX)) arr - AREA_CROSSX = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0...
  3. zxzxzx

    Help me with some spell :)!

    Up yes, I try to modify it and make it double with different for i = 0, 3 do like for i = 0, 1 do, for i = 2, 3 do etc but its not working.. the spell must have more arr so I can't use only combat[i]:setArea(createCombatArea(AREA_CROSS6X6)), that's the main probleem.. for i = 0, 3 do...
  4. zxzxzx

    Help me with some spell :)!

    Hello! I just need to add different "arr" in this spell for third effect, how to make it work? the spell local combatConfig = { [0] = {type = COMBAT_PHYSICALDAMAGE, effect = CONST_ME_POFF, distanceEffect = CONST_ANI_THROWINGSTAR}, [1] = {type = COMBAT_PHYSICALDAMAGE, effect =...
  5. zxzxzx

    tfs 1.2+ How to change healing colour?

    yep, only text type works, numbers not working.
  6. zxzxzx

    tfs 1.2+ How to change healing colour?

    Thanks rep++ ;)
  7. zxzxzx

    tfs 1.2+ How to change healing colour?

    Ok now I see, Can I use numbers for colours like in outfit? and what colours I can use there?
  8. zxzxzx

    tfs 1.2+ How to change healing colour?

    Friend u add me new cpp but now which lines I have to change to make set different text colour on the runes like uh?
  9. zxzxzx

    tfs 1.2+ How to change healing colour?

    Hello! I want to change healing colour, in spells with this - TALKTYPE_ORANGE_1) to purple or else, how can I do this? I've be looking in the forum, find this: Feature - Healing Text Color but tfs 1.2+ source code is different.. Help ++
  10. zxzxzx

    full monsterpack tfs 10.90-10.98 and up

    bump
  11. zxzxzx

    Action Advanced Monster Arena TFS 1.2

    data\creaturescripts\lib\Lib (lua) there is lib code from first post : http://pastebin.com/R4s96bwZ in \data\creaturescripts\lib\creaturescripts (lua) I put: local waves = { [1] = Wave({ ["Rat"] = 1, }), [2] = Wave({ ["Cave Rat"] = 2, }), } local...
  12. zxzxzx

    Action Advanced Monster Arena TFS 1.2

    Man, Im dumb, I know I don't put the files, now I fixed it but still got this:
  13. zxzxzx

    full monsterpack tfs 10.90-10.98 and up

    Is there somewhere monsterpack with new monsters like "hellflayer, ogree brute, etc? I can't find them on the forum, just this post https://otland.net/threads/updated-new-monster-10-95.244394/ but there is only 10.95.
  14. zxzxzx

    Action Advanced Monster Arena TFS 1.2

    I have error: creaturescripts/lib/creaturescripts.lua:2 in main chunk attempt to call global 'wave' (a nil value)?
  15. zxzxzx

    Action Advanced Monster Arena TFS 1.2

    Just need to choice lever with id 1841 to work with that script. how to make it?
  16. zxzxzx

    Action Advanced Monster Arena TFS 1.2

    Ok, I used this script with actions folder and add id line to lever in actions.xml, I have the lib and creaturescripts that u send in first post, lever dont working, no bug in console, probarly Im doing somethink wrong with placing files correctly, can u tell me where to put this local waves =...
  17. zxzxzx

    Action Advanced Monster Arena TFS 1.2

    Where to paste this? local waves = { [1] = Wave({ ["Rat"] = 1, }), [2] = Wave({ ["Cave Rat"] = 2, }), } local config = { levers = {1945, 1946}, } function rewardPlayers(player, arena) player:addItem(2160, 100)...
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