local plagueBite = Weapon(WEAPON_AXE)
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 38)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, 0, 0, 1.3, 0)
local combat2 = createCombatObject()...