No Tested
function onKill(cid, target)
-- Config
storage = 10000 -- storrage for frags
-- Config
if(isPlayer(target) == false) then
return true
end
local table = {
{"Smashed!", 189, 1},
{"Dead!", 190, 2},
{"Owned!", 18, 3},
{"Pwnt!", 215, 4}}
local rand = math.random(1...