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Search results

  1. N

    Rank| Storage

    Hello, I need a script to rank. When I see someone look at this writing 10:44 You see Player (Level 12). He is a noob.
  2. N

    improve script

    Thanks, Zbizu.
  3. N

    improve script

    solved.
  4. N

    Lua NPC/CONVERSATION_DEFAULT

    Refresh~~
  5. N

    Lua NPC/CONVERSATION_DEFAULT

    Hello, when he writes to the NPC as set NPCHANDLER_CONVBEHAVIOR = CONVERSATION_DEFAULT he amortized doubly conversation: 23:14 Good: hi 23:14 NPC: Hello Good! I can teach you some spells(remember if you want learn spells write 'learn spells name') 23:14 NPC: Hello Good! I can teach you some...
  6. N

    Need Mapper 0.3.6pl1(8.54)

    Hi, looking mapper project Naruto, server RPG style, below ss
  7. N

    TFS new version

    Solved, thanks.
  8. N

    TFS new version

    Hi, where can I find the latest engine and dll?
  9. N

    doSendAnimatedText - Spells

    Refresh?
  10. N

    doSendAnimatedText - Spells

    Witam, chce dodać do spella (heal) doSendAnimatedText pod funkcje onCastSpell by wyświetlało ile cid się leczy, proszę abyście nie pisali, że mam dodać w configu linijkę showHealingDamage bo chce zrobić to jednorazowo w spellu poniżej. local combat = createCombatObject() setCombatParam(combat...
  11. N

    [SOLVED] [CreatureScripts] BonusExp for Killing Monsters [1.0]

    <?xml version="1.0" encoding="UTF-8"?> <mod name="Bonus Exp" version="1.0" author="norrow" contact="otland.net" enabled="yes"> <config name="cfg"><![CDATA[ cfgBExp = { bonusMin = 5, -- min % of bonus bonusMax = 15, -- max % of bonus bonusChance =...
  12. N

    /deleted

    Dopisz sobie do voca goda w vocations.xml attackable="yes" - chyba o to chodzi
  13. N

    Wanted Tibia Status Bar Script HP/Mana showing in % hp/mana

    Use this code void ProtocolGame::AddPlayerStats(NetworkMessage_ptr msg) { msg->AddByte(0xA0); msg->AddU16((uint16_t)std::ceil(player->getHealth() * 100 / player->getPlayerInfo(PLAYERINFO_MAXHEALTH))); msg->AddU16((uint16_t)100); msg->AddU32(uint32_t(player->getFreeCapacity() *...
  14. N

    [C++] Storage = Attack (Monsters)

    so succeeded without errors, as I have no storage is not a monster does not attack me, but I do I
  15. N

    Feature [8.54]Vocation - interval effect system.

    Hmm. In creaturescripts would be faster local config = { storage = 31520, timee = 1, efekt1 = 91, } function onThink(cid, interval) if getPlayerVocation(cid) == 67 and exhaustion.get(cid, config.storage) == false then doSendMagicEffect(getPlayerPosition(cid),config.efekt1)...
  16. N

    [C++] Storage = Attack (Monsters)

    monster beats not like I do not have storage, but we can beat him without storage, will do the trick to fix it?
  17. N

    [C++] Storage = Attack (Monsters)

    Compiling error 507 C:\Users\DOM\Desktop\DBV\source\0.3.6pl1.r102\monster.cpp invalid conversion from `const char*' to `uint32_t' Log Compiling Kompilator: Default compiler Building Makefile: "C:\Users\DOM\Desktop\DBV\source\0.3.6pl1.r102\dev-cpp\Makefile.win" Wykonywanie make... make.exe -f...
  18. N

    [C++] Storage = Attack (Monsters)

    Hello, i looking for a script: -When player DONT have stroage id 8000, 15 monster with name "rat" cant attack him -When dont have this stroage, cant attack this monster too... I have this code but it does not work on 8.54 (0.3.6pl1) Player* player = attackedCreature->getPlayer()...
  19. N

    Nowy Lay otlandu.

    Jak dla mnie słabo to wygląda, składnie nie działają -,- taki kijowy 'interfejs' że tak to nazwę, reptutacji raczej też nie ma bo paska nie widać ;c podsumowując tamten był lepszy jak dla mnie, jak na ten czas.
  20. N

    Happy birthday Limos!

    Happy Birthday! :p
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