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  1. Joriku

    Simple boss lever + cooldown + checks 1.0

    This script allows you to create a simple boss room, where the cooldown is checked, player is kicked and monster is removed from the room once time is up. This script also makes sure that the player has to stand on the player tiles, checks if a player on the tiles has a cooldown or not. Github
  2. Joriku

    Simple boss lever + cooldown + checks

    Joriku submitted a new resource: Simple boss lever + cooldown + checks - Simple bosslever Read more about this resource...
  3. Joriku

    Multi In-game store configuration

    Thank you, will take the configuration with me for the future. Started using that kind of config for newer scripts with more complex handling for easier handle. The reason I got a check is to avoid any issues with custom currencies (in my case), so It firstly checks the currecy if it's valid...
  4. Joriku

    Multi In-game store configuration

    Today I am releasing an updated version for in-game stores that takes the player's bank balance, verifying it. This script allows you to have any game store in one configuration by using aid's and a simple configuration method. -- Version 1.0 -- Simple all-in-one configuration store local...
  5. Joriku

    Multi In-game store configuration

    Joriku submitted a new resource: Multi In-game store configuration - ingame-store Read more about this resource...
  6. Joriku

    RevScripts Destroy an item id outside of area? + Kill monsters inside radius?

    Hi, how can I destroy an item of id outside of x y z top, bottom positions? Not sure if this would be done using an aid put onto the given item to the player, the point of this is if an player leaves, dies or logs out of area in one way or another. The item removes itself from the player's...
  7. Joriku

    RevScripts Modal window using aid?

    So what I am after is, placing mob with spawner. So if it's killed is the answer then have it respawn within set time. Then, I got a complex one but it works. You walk through a pattern of teleports which spawns a boss. Here, we swap the spawned monsters. So the idea is to have those 4 objects...
  8. Joriku

    RevScripts Modal window using aid?

    Since this is connected to the same script, I'll just avoid creating a new thread. What would be an ideal way to spawn monsters, not just once but kind of place down a spawner depending on the mode? Let me try to phrase it: Players enters Monsters spawns (60s on repeat) Players clears first...
  9. Joriku

    RevScripts Modal window using aid?

    Alright, so.. once I tried to just trigger a print the same error poped up. So I restarted it all, turned out that the old 3005 aid script was triggered where the issue was at the first stage of the script. So after restarting, printing works, and the script above works fine using an aid...
  10. Joriku

    RevScripts Modal window using aid?

    So, not sure. Changing it to an aid returns this 2024-05-14 13:58:39 - [2024-14-05 13:58:39.574] [error] /home/fignittytest/canary-main/data-otservbr-global/scripts/actions/3k_dungeons.lua 2024-05-14 13:58:39 - [2024-14-05 13:58:39.574] [error]...
  11. Joriku

    RevScripts Modal window using aid?

    So from this, as mentioned. Chaning it to aid does not activate it. local modal = Action() local difficultyStorage = { EASY = 30004, MEDIUM = 30005, HARD = 30006, EXPERT = 30007 } local itemID = 3005 -- ID of the item that triggers the action function modal.onUse(player, item...
  12. Joriku

    RevScripts Modal window using aid?

    Hi, could not find a thread of it. And I am out of ideas. So I want the modal window to activate upon an action id pressed. So for this one right here, an action id of 3005 on a lever. How would I get it to activate upon aid instead of id? Just changing it to aid does not activate it.. local...
  13. Joriku

    War servers (Discussion)

    One that I've kept at heart over the years. If you check the image above, I usually have the bridge on the map for either event or main focus in some sort. In the next one, it'll be there, as an event.
  14. Joriku

    War servers (Discussion)

    Yeah, this is why no one hosts them. The point of this one ain't for a success. It's to have people that wants to play it for fun while gaining objects like an pve server (so it's kept). I am sure that no matter what you kind of do, the player count will not go above a 100 at once at all then...
  15. Joriku

    War servers (Discussion)

    Up with this thread, thinking of creating a war server for fun. Would anyone be down to play a rune based pvp server where pvp and pve quests with lever shops are the main focus? I miss those servers myself and I want to host one for EU, the only shop will be for outfits, skill weapons and...
  16. Joriku

    Does anyone want an updated TFS 1.4.x+

    Ubuntu 22.04, have a main focus for a compatity for windows machine. But have a straight on focus for linux distros since they're made for server hosting
  17. Joriku

    Does anyone want an updated TFS 1.4.x+

    Awesome works, can finally recommend a TFS version for newcommers =)
  18. Joriku

    Newcommer spriter

    Welcome onboard, we expect some awesome improvements and posts! Glad to see you made it in :)
  19. Joriku

    C++ Is this safe?

    So I am no expert in this, but banning upon RSA key failure may trigger a false-positive for your legit client base. Add a check of tries before applying a ban, this will avoid and/most false-positive bans if something goes wrong of a legit client. Not tested, but hopefully this applies the...
  20. Joriku

    Item gives bonus capacity (Canary tested)

    Hi, here's a script that gives the player 10% capacity. It can be changed to give whatever upon item usage. It's currently set to 2920 id, torch. You can change it to your likings. I used the old codebase found here Thanks for the script base @Xikini -Added checks to prevent bonus happening...
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