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  1. dewral

    Otclient Classic UI

    I don't know never used it before, please ask on support board.
  2. dewral

    Don't Work With (Adversario#4615) and (Carcoo#2914)

    Damn you can't even lie properly xD
  3. dewral

    PLEASE ! RME 12.86 & 10.98 (single rme both vers.) and spr / dat

    Here you go 12.86 Rme 10.98
  4. dewral

    Lua Plantation script TFS 1.3

    You could also contact @Sajgon i know he got one :P
  5. dewral

    C++ Engines for 7.72 nowadays

    Well the best one for 7.72 now is this GitHub - nekiro/TFS-1.5-Downgrades at 7.72 (https://github.com/nekiro/TFS-1.5-Downgrades/tree/7.72) But datapack is from 10.98 so you have to change some things
  6. dewral

    Programmer I'm looking for someone who knows how to work with tfs 1.5

    If you are using otcv8 its actually easy AF.
  7. dewral

    Dewral Mapping Showoff

    Remake Darashia Minos for @Sajgon Midhem server!
  8. dewral

    szukam

    Polecam używać tego oto cuda GitHub - nekiro/TFS-1.5-Downgrades at 7.72 (https://github.com/nekiro/TFS-1.5-Downgrades/tree/7.72)
  9. dewral

    Dewral Mapping Showoff

    Some of my recent work for @Sajgon Midhem server!
  10. dewral

    Compiling Dragon Scale Outfit - ODB

    Nope :(
  11. dewral

    Otclient Classic UI

    Damn very nice😎
  12. dewral

    RevScripts ❤ ℱ𝓇𝑒𝑒 𝒮𝒸𝓇𝒾𝓅𝓉𝒾𝓃𝑔 𝒮𝑒𝓇𝓋𝒾𝒸𝑒 𝒯ℱ𝒮 𝟷.𝟻+ ❤

    Hey! Nice to see something like this again :D Can i ask for a script that when you enter a tile you gain a condition critical etc with storage for it. something like similiar? function onStepIn(creature, item, position, fromPosition) if creature:isMonster() then return true end...
  13. dewral

    Lua Rain Arrow tfs 1.5 7.72

    Yea i already figured it out haha, i was told that i can do it with something like this but didnt have time yet to check it :p local ammo = player:getSlotItem(CONST_SLOT_AMMO) if ammo then ammo:getId() end
  14. dewral

    Lua Rain Arrow tfs 1.5 7.72

    Thank you guys for replying! The only problem i have here that it doesn't detect arrows Sending me an error like this So i assume the problem is here then doSendDistanceShoot({ x = p.pos.x - 7, y = p.pos.y - 7, z = p.pos.z}, p.pos, math.random(1,#arrows)) I tried just add it like this...
  15. dewral

    Lua Rain Arrow tfs 1.5 7.72

    Hello guys how you doing? Do maybe someone know how to or have a script something like this? :P Any hints could be usefull too :D
  16. dewral

    Otclient Classic UI

    You have updated version on the first page, just scroll down. I can't update the post :/
  17. dewral

    Bomberman Event

    Just try different message type. I suggest you find the types in sources. Can't really help you more since i don't use canary :p
  18. dewral

    Bomberman Event

    Because there is no Message type like that in your sources. I don't know where it's located in canary but try simple lastPlayer:sendTextMessage(MESSAGE_STATUS_WARNING, 'You have won!')
  19. dewral

    Bomberman Event

    Well if it's happening after the winning it's this if lastPlayer and count == 1 then lastPlayer:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'You have won!') lastPlayer:teleportTo(lastPlayer:getTown():getTemplePosition()) addEvent(resetArena, 200) end
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