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  1. ziggy46802

    [Germany][9.60] Euphoria RPG 9.6 -BETA-

    I just mean that I've been testing the server on a real "non cheating" character and have accumultated, through hunting, some items to trade to lower levels with at the start of the server. And sorcerers wands do a bit more damage than druids, though druid's are more "focused" as in they do...
  2. ziggy46802

    [Germany][9.60] Euphoria RPG 9.6 -BETA-

    Druids have the biggest benefit of changing gold in the field (and they gain a little more hp and a little less hp than sorcerers per level), paladins can summon their own blockers and also can conjure every single type of bolt/arrow there is, knights are the best miners since their fist skill...
  3. ziggy46802

    Solved Who made this map?

    Thanks
  4. ziggy46802

    Solved Who made this map?

    Who made this map?
  5. ziggy46802

    Solved Explanation damage in Spells

    explanation
  6. ziggy46802

    Lua Mail non existant??

    I looked through the mapeditor at all the parcels and their item id's and my item id's in my items.xml and they all match and everything looks right. 7498 9081 even 2595 What script is used for mail? Is it a movement script? I just have this feeling that its just as simple as me...
  7. ziggy46802

    Lua Mail non existant??

    yes it does have that value in items.xml I am using TFS 9.6
  8. ziggy46802

    Lua Mail non existant??

    Yes the depots work, I have been playing the server and the depots save from each town to the next just as they should and they are set in the mapeditor to the right town id. Is there supposed to be a specific file that is specificed for "mail" because I don't have one.
  9. ziggy46802

    Lua Mail non existant??

    When, on my server, I try to throw a parcel into a mailbox, and I mean any parcel and any type of mailbox, and any combination of the two, it just sits on top. I am labeling the label correctly that is not the problem. I looked in my actions.xml and searched for "mail" and came up with...
  10. ziggy46802

    Lua how does znote shop work?

    I have figured out the config.php part and the items come up fine on my website but when I say !shop or /shop (I have it set to both) it just says "you have no orders" right after I just bought something with that account and it says it's ready to be delivered. Here is my znoteshop.lua...
  11. ziggy46802

    NPC Ultimate Axe Dealer

    That should work just fine fragster, thank you for providing an example. I posted it at the top for people to use if they need an xml script to go along with it.
  12. ziggy46802

    Spell Mana Rune, Intense Mana Rune, and Ultimate Mana Rune

    Try conjuring the rune's ID with a GOD character and make sure it's a rune and not another item (since I made this in 9.6, things could have changed item number wise in lower protocols) Also check your path on "mana rune.lua" it should, under properties, be this: /data/spells/scripts/custom...
  13. ziggy46802

    Spell Mana Rune, Intense Mana Rune, and Ultimate Mana Rune

    are you putting it in spells or actions, because if you edit the item as a type=rune and make the spell so that the id is correct it should all be in order, post your full console error and maybe I can help you more
  14. ziggy46802

    NPC Ultimate Axe Dealer

    almost all servers come with premade npc xml codes that are just the default basically looktypes, just use one of those there really is no need for an xml code that would basically just give you a preset looktype
  15. ziggy46802

    NPC Ultimate Armors Dealer

    updated to 9.6 and every item that exists practically
  16. ziggy46802

    Solved Keydoor opens without key

    that worked, but here was what the final code ended up being that made it work: function onUse(cid, item, frompos, itemEx, topos) if getPlayerItemCount(cid, 2087) >= 1 and item.itemid == 8552 then doTransformItem(item.uid, item.itemid - 1) elseif item.itemid == 8551 and...
  17. ziggy46802

    door with keys dont work properly

    I can open a door with action id 3001 without the key just by using it but can't even use the key on the door here is my doors.lua local function checkStackpos(item, position) position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local thing = getThingFromPos(position)...
  18. ziggy46802

    Solved Keydoor opens without key

    heres the code function onUse(cid, item, frompos, itemEx, topos) if getPlayerItemCount(cid, 2087) >= 1 then doTransformItem(item.uid, item.itemid + 1) elseif item.itemid == 5108 and getPlayerItemCount(cid, 2087) >= 1 then doTransformItem(item.uid, item.itemid - 1 return...
  19. ziggy46802

    addEvent not functioning

    local pos = {x=419, y=1325, z=8} function onUse(cid, item, frompos, itemEx, topos) if getPlayerItemCount(cid, 2087) >= 1 and item.itemid == 7106 then doRemoveItem(getTileItemById(pos,7106).uid,1) addEvent(respawnTile, 1500, cid) else doPlayerSendCancel(cid, "You dont have the...
  20. ziggy46802

    addEvent not functioning

    even with this script the item is removed but does not come back
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