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  1. danilopucci

    RME won't use items.otb from 7.72 downgrade (Unsupported items.otb version)

    I would place a better explanation about converting the map when I get access to my personal computer, but here is how all this stuffs works, basically: About .otbm files .otbm versions, say map.otbm has a header with some info: OTBM version: value = 0 for otbm1; 1 for otbm2; 2 for otbm3, 3...
  2. danilopucci

    RME won't use items.otb from 7.72 downgrade (Unsupported items.otb version)

    Great!! So could you please share the errors/warning of your console? just to know if I missed something
  3. danilopucci

    Tips for getting map working with TFS-1.5-Downgrades (7.72)

    @machinehum I recently made a PR with some changes. It would be great if you can test it and check if this solves your problem (by reading yuor post, I think it should solve) https://github.com/nekiro/TFS-1.5-Downgrades/pull/119
  4. danilopucci

    RME won't use items.otb from 7.72 downgrade (Unsupported items.otb version)

    I recently made a PR with this changes: https://github.com/nekiro/TFS-1.5-Downgrades/pull/119 The PR is waiting for tests before merge to the 772 branch, it would be great if you or someone else test it 1645624518 By the way, I think I can help on your map conversion. I am out of access my...
  5. danilopucci

    Not valid packet size Error

    You should provide more informations: what is your distribution? OTX, TFS... version this error is on client or server?
  6. danilopucci

    TFS 0.X [OTX 2] Crash GDB

    Can you share the following methods? Game::removeCreature Player: onCreatureDisappear Player::clearPartyInvitations Party::isPlayerInvited
  7. danilopucci

    fix vial of manafluid

    The problem is at your items.xml Change: <item id="2025" article="a" name="pool"/> <item id="2026" article="a" name="pool"/> <item id="2027" article="a" name="pool"/> <item id="2028" article="a" name="pool"/> <item id="2029" article="a" name="pool"/> <item id="2030"...
  8. danilopucci

    Retrocores serious privacy violation ! Watch out !

    We cannot know. It is more likely that only when the client are opened. I think maybe it have a detection algorithm running on client and when it detects something, he take the screenshot and grab the data from it. By the way, does anybody knows how to "decrypt" the code like Kekando and Amoaz did?
  9. danilopucci

    Gdb Crash - Otx

    Oh, thats true. Smart pointers <3 1644867713 Oh, thats true. Smart pointers <3
  10. danilopucci

    Gdb Crash - Otx

    The problem is on the very beggining of the ConjureSpell::internalConjureItem. Replace the: if(!transform) { Item* newItem = Item::CreateItem(conjureId, conjureCount); if(!newItem) return RET_NOTPOSSIBLE; ReturnValue ret =...
  11. danilopucci

    Gdb Crash - Otx

    Your stack back trace is almost the same as tiag0_bn, but his is much more detailed. You both should look at ConjureSpell::internalConjureItem. Do you have the code of this method to post here?
  12. danilopucci

    Gdb Crash - Otx

    To interpret the GDB back trace, you should follow the #'s in reverse order. From #20 to #7 there is nothing worthy. #6 is saying that something happend when a player say "exevo con": #5 is same as #6 (Game:: playerSay was interpreted that the say words was a spell, so it goes to Spells...
  13. danilopucci

    Retrocores serious privacy violation ! Watch out !

    The otclient has a "feature" to make a screenshot of the map framebuffer, so it would not be necessary to implement a "high level" screenshot
  14. danilopucci

    Convert a 7.4 map to be compatible with 7.6/7.72

    Hello! Maybe I can help. I am sending you a PM.
  15. danilopucci

    TFS 1.2 Looking for healing monsters spell

    Try to add some debug-code to check if it is being called. As an example, it put some prints on your code. local config = { level = 500, magicLevel = 300 } local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) combat:setParameter(COMBAT_PARAM_DISPEL...
  16. danilopucci

    Lua Very large script, how to reduce?

    I would start reducing the if-elses in onGetFormulaValues. You can use a lookup table to get its value. local formulaLookupTable = { 1.87, 1.91, 1.95, 1.99, 2.03, 2.07, 2.11, 2.15, 2.19, 2.23 } function onGetFormulaValues(player, level, magicLevel) local storageTierRune =...
  17. danilopucci

    Item that repairs boots

    What you need, 1 or 2? 1- A item, like a "obsidian knife", to use on your worn soft-boots and it will transform to a brand new soft-boots? 2 - Use a worn soft boots and it will transform to a brand new soft boots? I searched on the declaration of doTransformItem(uid, newItemId). The first...
  18. danilopucci

    Item that repairs boots

    Are you looking the output program to catch any error? Because the code that you pasted seems that not run correctly. There is a if to check if the item exists. There is a lost else that executes "doPlayerSendCancel(cid, RET_NOTENOUGHMONEY)" Maybe you need something like this: [CODE=lua]local...
  19. danilopucci

    TFS 0.X help (luaDoTeleportThing) Thing not found

    Hi! Great, you are learning so will write here some advices. First of all, you need to understand what is happening. You must know what the functions that code are calling does. Do not simple copy-and-paste code from somewhere, things are not 100% compatible and is not why "it is working" that...
  20. danilopucci

    TFS 0.X help (luaDoTeleportThing) Thing not found

    The "thing not found" errors says that the cid is not valid. Try to make some assertions before calling the doTeleportThing() and doPlayerSetTown(). Try to make some debug code to help you to track the error. Something like this: if Player(cid) == nil then print('player is nil') else...
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