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  1. jo3bingham

    How can we discourage botting?

    @BahamutxD seems the have the best understanding of the problem. Tibia is boring because the only way to advance is to grind. Want to level up? Grind xp from monsters. Want to advance skills? Spend hours/days/weeks/months training. There are ultimately two types of cheaters; 1) those who don't...
  2. jo3bingham

    Getting tile names from dat file?

    In addition to what @fabian766 mentioned about the appearance.dat file, you can also abuse the GetObjectInfo client packet. By using my API, sending the GetObjectInfo packet for every valid ID, then dumping what the server sends back in the ObjectInfo server packet you can get the name for every...
  3. jo3bingham

    [ProtocolGame::onRecvFirstMessage] RSA Decrypt Failed

    The problem you’re facing is that CipSoft added the client version as a string to the initial packet the client sends to the server. This caused the start of the RSA-encrypted block to move: https://github.com/jo3bingham/TibiaAPI/commit/f71c0b76ef5019cb35fa0248f9eed0e021b9dae8
  4. jo3bingham

    client 12.51 rsa

    As far as I’m aware, otx only supports 12.00. You can’t just use the 12.51 client with a 12.00 server, there are so many protocol changes between the two. I think otservbr-global is the only public engine with 12.51 support, so I would start there.
  5. jo3bingham

    TibiaAPI: Record, Redact, Extract, and Watch

    When I get some free time I’ll look into it. It’s possibly an issue on my end, but I’ll try to find out for sure.
  6. jo3bingham

    TibiaAPI: Record, Redact, Extract, and Watch

    @Guilherme sua @Chriistian.L.B I have addressed various packet changes and have released a new version of TibiaAPI (0.1.3). Please test your recordings again with the new version and let me know if you're still encountering errors. If so, send me new debug logs or you can always send me the...
  7. jo3bingham

    TibiaAPI: Record, Redact, Extract, and Watch

    Thanks. I’ll take a look as soon as I can.
  8. jo3bingham

    TibiaAPI: Record, Redact, Extract, and Watch

    @Guilherme sua your logs seem to be cut off, so there's no helpful information. Can you run that recording through the Extract app again, but this time pass --loglevel=debug and --logoutput=file to get more detailed logging? You should see a .log file created, in the same directory as the...
  9. jo3bingham

    TibiaAPI: Record, Redact, Extract, and Watch

    Thanks! I’ll take a look as soon as I can.
  10. jo3bingham

    TibiaAPI: Record, Redact, Extract, and Watch

    Was this with an OT server or an official one? If you could tell me the server I can look into it. If you don’t want to say the server name here, feel free to PM me.
  11. jo3bingham

    TibiaAPI: Record, Redact, Extract, and Watch

    TibiaAPI v0.1.2 is now available. This release includes support for the official 12.50 Tibia client update (this includes the new character auction feature), as well as the ability to extract spawns into the spawns XML format using the Extract app and the new --spawns parameter; here's an...
  12. jo3bingham

    TibiaAPI: Record, Redact, Extract, and Watch

    With the release of the 12.50 client update, CipSoft has included the ability to setup character auctions in the client. I have now completed roughly 98% of the protocol for this feature, and have merged it to master; which means it will be part of the next release. Since the 98%-known structure...
  13. jo3bingham

    TibiaAPI: Record, Redact, Extract, and Watch

    Two new articles have been added to the wiki! The first is on how to use the included Record and Extract apps to map track: jo3bingham/TibiaAPI (https://github.com/jo3bingham/TibiaAPI/wiki/%5BHow-To%5D-Track-Maps) The second is on how you can use TibiaAPI to intercept, modify, block, and send...
  14. jo3bingham

    TibiaAPI: Record, Redact, Extract, and Watch

    A new wiki article has been added to help with connecting to Open-Tibia servers: jo3bingham/TibiaAPI (https://github.com/jo3bingham/TibiaAPI/wiki/%5BHow-To%5D-Connect-to-an-Open-Tibia-Server) Yes, it is on my current list of TODOs.
  15. jo3bingham

    Are there any guides for dummies?

    OTLand Docs may be of help: Setting up your first server (https://docs.otland.net/ots-guide/running-your-first-ot-server/setting-up-your-first-server)
  16. jo3bingham

    Difference in displaying floors/levels in game - OT distributions vs real tibia (picture)

    @kay there's no use feeding the troll. The founders of CipSoft, and the original OT server creators, could all come in this thread and tell OP it's client-sided and OP would still not believe it.
  17. jo3bingham

    Difference in displaying floors/levels in game - OT distributions vs real tibia (picture)

    Thanks for pointing this out. This would be the only other possible explanation.
  18. jo3bingham

    Difference in displaying floors/levels in game - OT distributions vs real tibia (picture)

    Just dropping in to confirm what everyone else has said, this is 100% client-side. If my 15+ years of experience with reverse-engineering the client isn't enough to convince you, then I don't know what else to tell you.
  19. jo3bingham

    TibiaAPI: Record, Redact, Extract, and Watch

    Dropping in with a couple of updates. 1. I am in the process of creating more wiki articles on the repo. These include detailed instructions on how to use each app, and the api itself, as well as more fun, bot features you can use the api to emulate (e.g., outfit changer, talk actions, etc.)...
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