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  1. Wazzup88

    Magic Plate Legs :D

    maybe the golden demon can drop it? hmmmmm. xD (this is not a finished sprite, just one I was making for fun)
  2. Wazzup88

    Magic Plate Legs :D

    i'm sure he posted them for anyone to use, I tryed to take the image and recreate it, It may not be perfect but I did sharpen it a bit. EDIT: it won't me post the PNG here for some reason. If anyone wants the PNG, I posted in the mappers tavern discord.
  3. Wazzup88

    [Germany][Custom] WypasOTS | Official Launch | RPG | Start on Saturday 06/12/2025 at 20:00 CEST

    no need to be so angry, just move on. clearly he made the server for polish only. Everyone else can just move on to another server.
  4. Wazzup88

    OTClient Otcv8 academy

    its not that hard to take the module from the other version and just place it inside of the newer one.
  5. Wazzup88

    Object Builder shows wrong item ID in OTClientV8 (spawns floor instead)

    you're welcome, I'm glad I helped you =]
  6. Wazzup88

    Object Builder shows wrong item ID in OTClientV8 (spawns floor instead)

    here, use mine. i'm not sure where i got it from. but it should work, if your version isn't working, something in one of the plugin notes needs edited.
  7. Wazzup88

    [USA] [Custom RL] - Grimhaven OT | Randomized Dungeons | Item Attributes | Quests With Mechanics | Custom Systems | Starting May 1st 19:00 CEST

    trying it out but honestly its not great imo(going to play a while more to get a better feel). Right away the walking animations are clearly not 8.6, i'm not sure what exactly is 8.6 here. cavebot enabled, so basically everyone is a bot. I go to eleven bane to hunt and its nightmares there, many...
  8. Wazzup88

    Object Builder shows wrong item ID in OTClientV8 (spawns floor instead)

    I perfectly understand. Don’t worry. I’ll help you get it solved. open item editor, go to the top tabs and press create missing items. And then tools>reload all, save. Then move your new items.otb to the map editor/server. And create a name for the item on your item.xml.
  9. Wazzup88

    Object Builder shows wrong item ID in OTClientV8 (spawns floor instead)

    Object builder only handles client id which is how the sprite looks. Items.otb and items.xml determines the item id. So for example go to your map editor and take a look at any item, or look at any item in game, that is your item id. Outfits/effects are handled directly by the client ID. You...
  10. Wazzup88

    A simple way to move graphics/sprites from new clients to 8.0

    You can extract multiple at the same time, and if you extract them as obj builder file type you can just drag them and drop into your dat and spr. Also don’t worry about the differences of those files, you just put them both in the same folder and direct ob to that folder. I use ob and item...
  11. Wazzup88

    A simple way to move graphics/sprites from new clients to 8.0

    Yes, you will simply need to extract the sprites you want from newer versions into yours via object builder and item builder. It will require some work ofcourse, and more so for any item requiring scripts or server edits to work properly like the beds as you mentioned.
  12. Wazzup88

    Solved Locked Doors

    Check your global.lua in data, it declares which door ids are locked or open etc. which version of tfs are you using? In newer tfs the items.xml and global.lua handles all of the door things pretty sure. If you do need to change alot of doors in your map, just take the incorrect door item and do...
  13. Wazzup88

    Object Builder Import Error "Invalid sprite data size"

    it looks like you tryed to open a folder with multiple ob format sprites. You should be able to just select all the sprites and drag them into your sprites while its open in the object builder. This error shown here shows always i think when you try to open a folder full of sprites already...
  14. Wazzup88

    Rookgaard Remake

    beautiful map work, and a fresh take on rook, one of the most loved areas. great job.
  15. Wazzup88

    Compiling Compiling RME cant open otbm

    Did u try to import your map instead of opening it? May not work but worth a try.
  16. Wazzup88

    Compiling Compiling RME cant open otbm

    Can you make a new map in there? Did u try importing your map
  17. Wazzup88

    Sprite Misalignment When Switching from My Client to OTCv8

    Really not sure. But you may need to check your game_features and make sure any extra things you need enabled for your sprites, is enabled. Thats just my first thought.
  18. Wazzup88

    Compiling TFS 1.6 compiling error

    Its very annoying. I have used the “correct” vcpkg as other people that compiled it easily, and it still didn’t work for me. Usually when i link it i use a command like this ‘ DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release’. This is just an example...
  19. Wazzup88

    Compiling TFS 1.6 compiling error

    i wish i could help you more but honestly these compiling things can turn into a nightmare to solve. even my personal project took atleast 10 hours of my time to compile properly, after updating all libraries and having to edit source files to use newer version of boost and fixing the linking...
  20. Wazzup88

    Compiling TFS 1.6 compiling error

    can you check inside your vcpkg for that boost/beast/core error.hp and make sure it exists? if not you will need to install that library. .\vcpkg install boost-beast (windows- run in terminal inside your vcpkg folder) then you will need to redirect your "vc17" or build folder to the new vcpkg...
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