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  1. Apollos

    [USA] [Custom] Almyria Online

    Major update - New systems and features Dungeon system A new dungeon system has been implemented, with 2 dungeons currently available for initial testing, and more dungeons already in development. Access dungeons through the new Dungeon button in your inventory panel. This system introduces...
  2. Apollos

    [USA] [Custom] Almyria Online

    Wands & Rods Progression Update We've updated wands and rods to scale gradually all the way to level 150 and include two new ones. Damage, forge slots and prices have been rebalanced, and we've added many more wands/rods to monster loot tables. This should make it easier for mages to find and...
  3. Apollos

    [USA] [Custom] Almyria Online

    New Village: Northwatch We've added Northwatch to Enigma. This is a wealthier district with a few player housing options available for purchase. A handful of NPCs have already settled in the area and more NPCs will be added in future updates.You'll notice a large house that's currently...
  4. Apollos

    [USA] [Custom] Almyria Online

    We've been online for a week and a half now, just bumping since the post got approved yesterday. If you're interested in a low-rate RPG vibe, definitely worth checking out! We've ironed out most of the bugs and have good balance between vocations. Lots of fun updates coming soon.
  5. Apollos

    Complaint Server Gala issue

    Really struggling to get any support from the forum. Here my timeline of events: January 25th: Requested to lock my original server gala thread from last year and start a new one. January 28th: Received response from Zainox asking me to remove "Beta" from my title, which I did. Since then no...
  6. Apollos

    Complaint For god sake, find new moderator for server gala

    Definitely has been an issue for me lately. I've been trying to get my server thread posted for almost a week now and not getting a response at all. The 7 day rule before release makes sense, but it's not very fair if the posting process itself takes longer than that.
  7. Apollos

    [USA] [Custom] Almyria Online

    Beta Season 2026! We're kicking off another beta season on January 30th, 2026 at 16:00 UTC. This beta is very far into development and fully playable, so there will be no resets until the new season. Server Details Client: Custom Version: 8.60 features and 15+ sprites mashup World Type: PvP...
  8. Apollos

    Team Almyria Online - Hiring Team Members

    Bump, looking for a programmer.
  9. Apollos

    Team Almyria Online - Hiring Team Members

    Still need a mapper, message me for info!
  10. Apollos

    Team Almyria Online - Hiring Team Members

    Bump, still searching.
  11. Apollos

    Team Almyria Online - Hiring Team Members

    My project is a 10.98 based server with tons of custom assets, it has been in development for over 5 years, and is currently in BETA phase. I'm currently looking to bring in both a mapper/storywriter and also a programmer that can handle all aspects of development (TFS, OTC, Web Dev, Etc). I...
  12. Apollos

    [USA] [Custom] Almyria Online

    We’re excited to announce the new Ability System is here! This update replaces the old ability system with a customizable approach using Orbs. Here’s what you need to know: The Basics: Orbs are special items applied to gear to grant abilities and stats. Items have a set number of slots based...
  13. Apollos

    [USA] [Custom] Almyria Online

    We've been working nonstop to fix bugs, make adjustments, and add new content since the release last week. The server's been quite busy, we're up to around 50 players a day and are receiving lots of positive feedback. It's the perfect time to hop in and see the server!
  14. Apollos

    [USA] [Custom] Almyria Online

    Totally valid concerns here, and thanks for the feedback. It’s worth managing expectations a bit though—this server is meant to be a low-rate RPG with the vibe of old Tibia, so it’s not designed to be overly easy or to hand things to you right away. That said, you’re definitely not supposed to...
  15. Apollos

    [USA] [Custom] Almyria Online

    Thanks for your feedback, it means a lot, really. That's something we will consider and look into more, we may have to do some adjustments to the creature defenses and also spawn speed. I think we these fixes it will be a much smoother experience inside rook area. I do hope you continue to push...
  16. Apollos

    [USA] [Custom] Almyria Online

    Server Details Client: Custom Version: 8.60 features and 15+ sprites mashup World Type: PvP Experience: 3x Skills: 3x Magic: 3x Loot: 1x Almyria offers hundreds of unique and re-imagined quests that bring something fresh while keeping that nostalgic feel we all love. We've put serious work into...
  17. Apollos

    [USA] [8.60] Almyria Online (Beta)

    The forge update is finally here! With it brings lots of new options to enhance your game play experience. Here are some key features that come with this update: Sacrifice for Materials: Get rid of all your spare ability items! Now you can sacrifice them to obtain valuable forge materials...
  18. Apollos

    [USA] [8.60] Almyria Online (Beta)

    Thanks! We actually did re-introduced a custom bot module to our client. It just includes the bare bones bot features but it definitely helps considering we all don't have time like we used to to commit to training.
  19. Apollos

    [USA] [8.60] Almyria Online (Beta)

    Congrats to all the participants in our recent picture contest! The winning screenshot goes to Fearbear! Their capture truly stood out from the crowd. Our community is constantly growing, and we're excited to keep hosting contests like this in the future. Stay tuned for more opportunities to...
  20. Apollos

    [USA] [8.60] Almyria Online (Beta)

    New ability system re haul completed! The system has been completely revised and has solved many major issues. I'll just go over the major points below: First, items with only one possible value will not be considered as rare as before, so you no longer will see higher tier items just because...
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