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  1. pasiak12

    AAC Acc maker site marked as unsafe by Google

    Hey guys! I am currently running some small OTserver as hobby, having usually about 10-20 players online. I'm using basic znote ACC as account creator, and it's fine for me. Today when I tried to checkout site, the page went full red with information about dangerous site. Well, there is just...
  2. pasiak12

    Game mechanics through time.

    Thank you, hose link helped me. I need only Exevo flam hur old formula now. I can;t find it on the whole internet :\ Also do you guys have something informations about old exhaust? Exori mort/vis exhausts was 2secs? What about healing runes and spells, do they had the same 2sec exhaust?
  3. pasiak12

    Game mechanics through time.

    I dont want to create new thread, so I refresh this one (Google gives me this as best result) Does anyone have good site/something containing info about old runes? I need those paramters: Mana need to create Mlvl need to use Charges Thanks
  4. pasiak12

    Linux How to start compiled server

    2. Configure config.Lua file 1. /Chmod +x tfs ./tfs
  5. pasiak12

    I need client 8.0

    It has broken link (400 bad request). At least for me.
  6. pasiak12

    Remove tibia full light

    You should be able to turn off daylight in server sources, then only light in game will come from items/spells (Just an ingame night). Anyway it would be still possible to break the game, by for example setting torch light level to max (reverse engineering). This case could be resolved by...
  7. pasiak12

    Lua Where can I change the Pool "OF" water?

    item.cpp file else if (it.isSplash()) { s << " of "; There are also another eng sentences (a lot of them)
  8. pasiak12

    C++ /atrr skills

    Okay I didn't run the check spawn procedure int LuaScriptInterface::luaMonsterSetSpawnPosition(lua_State* L) { // monster:setSpawnPosition() Monster* monster = getUserdata<Monster>(L, 1); if (!monster) { lua_pushnil(L); return 1; } const Position& pos =...
  9. pasiak12

    C++ /atrr skills

    I haven't tested it, I need to debug that
  10. pasiak12

    problem function "GetTile" TFS 1.1

    Because there isn't definied funcion Position:getTile() in default tfs. You can check standard functions here Game Game.createContainer(itemId, size[, position]) Game.createItem(itemId[, - Pastebin.com
  11. pasiak12

    C++ /atrr skills

    a yeah, shoulda pass the reference this should compile class Spawns { public: static bool isInZone(const Position& centerPos, int32_t radius, const Position& pos); bool loadFromXml(const std::string& filename); void startup(); void clear(); bool...
  12. pasiak12

    C++ /atrr skills

    spawn.h file, edit class Spawns class Spawns { public: static bool isInZone(const Position& centerPos, int32_t radius, const Position& pos); bool loadFromXml(const std::string& filename); void startup(); void clear(); bool isStarted() const {...
  13. pasiak12

    problem function "GetTile" TFS 1.1

    try replace local tile = new_position:getTile() with local tile = Tile(new_position)
  14. pasiak12

    problem function "GetTile" TFS 1.1

    is local new_position = Position(0, position.y, position.z) the proper way to define a position in lua? Im not sure if you can getTile just from position, I can't see this lua function in unmodified tfs @edit a yeah, there are the constructors. As Xeraphus said use Tile(x, y, z)...
  15. pasiak12

    Lua [TFS 1.x][Spell] Display distance effect on every spell field

    I want to create a spell that send BOLTs to every field of the wave spell local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) AREA_WAVEBOLT = { {1,1,1, 1, 1, 1, 1, 1, 1}, {0,1,1, 1, 1, 1, 1, 1, 0}...
  16. pasiak12

    C++ /atrr skills

    add new geter to Spawns class std::forward_list<Spawn> getSpawnList() { return spawnList; } then you can get into spawnlist in luascript int LuaScriptInterface::luaMonsterSetSpawnPosition(lua_State* L) { ...
  17. pasiak12

    C++ /atrr skills

    you need creature:setSpawn(position,interval) function?
  18. pasiak12

    Compiling How to show health and mana(healing numbers)

    HP print is turned on as default in tfs 1.2 For mana print: in game.cpp https://github.com/otland/forgottenserver/blob/master/src/game.cpp find function bool Game::combatChangeMana(Creature* attacker, Creature* target, int32_t manaChange, CombatOrigin origin) find...
  19. pasiak12

    Kill player get 5 platinums

    playerdeath.lua function onDeath(player, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified) if killer:getPlayer() then killer:getPlayer():addItem(coinID,5, false) end [...]
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