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  1. Z

    OTClient Protocol error + ghost monster

    No, I already have a lot of stuff on it 1756235612 I don't know if this will help. GPT wrote to me that it's a problem with loot coloring. "To preserve loot coloring and eliminate the "InputMessage eof reached" error, you need to add support for 0xAA/0xD1 packets, which the server sends with...
  2. Z

    OTClient Protocol error + ghost monster

    TFS 1.4.2 OTCv8. Hi, I recently encountered a problem (unfortunately, I don't know when). After killing monsters, I get a protocol game error and a "ghost problem" where the player looks like a monster while running or running too fast upwards (clipping the character). The map sometimes doesn't...
  3. Z

    OTclientV8 ItemTooltip + rarity frames + custom color on item name

    So for TFS 1.4.2, OTCv8 for frames and colors to work, I only need this, right? https://github.com/jakub742/otclientv8/pull/1/files#diff-384f6b01d41ea94c48194f55f337efeee4c13f05fdf53c74534403941742dbdd...
  4. Z

    OTClient Shaders are not save and other problems

    I don't know what to do to fix these errors :/
  5. Z

    OTClient Shaders are not save and other problems

    OTCv8, TFS 1.4.2 Hi, I have 2 problems with shaders. 1) After reloading, the last selected ones are saved, but after a server reset, they are not saved and you have to select them again. 2) Outfit, if I change the colors of the selected one, other examples on the right are also changed...
  6. Z

    TFS 1.X+ A few mistakes ProtocolGame parse

    Maybe it's a problem with a large store like in the topic now one, which they solve if the error pops up during the purchase? But I don't know that much :D Let the smarter ones speak up btw. I had this problem once but I don't remember how I solved it:/
  7. Z

    Monster push player

    I've been looking for information and apparently on TFS 1.4.2 there's no way to do it in .lua, you just have to make changes in src. Does anyone know how to do it? :D
  8. Z

    TFS 1.X+ game unjustifiedpoints OTCv8

    Hmm.. I have to look up how to do it, because I'm not that good at scripting, that's why I'm asking :)
  9. Z

    TFS 1.X+ game unjustifiedpoints OTCv8

    Okay, I'll check later :) In OTCv8 I made it so there was a button and the on/off function itself works, but it didn't count my frags if I killed someone. I could have RS (4 frags), !frags showed 4, and the module unfortunately covered 0
  10. Z

    Monster push player

    up
  11. Z

    Monster push player

    up
  12. Z

    TFS 1.X+ game unjustifiedpoints OTCv8

    Hi! I was looking for information on how to add a working game unjustifiedpoint panel to OTCv8 but unfortunately I couldn't do it. Does anyone have a solution for this? :D TFS 1.4.2 OTCv8
  13. Z

    Monster push player

    up
  14. Z

    Monster push player

    up
  15. Z

    Monster push player

    Hello, TFS 1.4.2. I tried to make one function but it doesn't work for me. Namely, if the boss wants to run to a certain target that it detects, and the player is in his way (and can be pushed) then the boss should push him into a free space. Can something like that be done? I tried like this...
  16. Z

    boss Bar problem - same floor

    Hi, I have a boss bar at my place and it works fine, e.g. when changing floors so that the boss bar disappears/appears. I have a problem though, being on the same floor. If I move away from the boss - the bar disappears. If I get closer to the boss - the boss bar does not appear. BUT If I...
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