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  1. Z

    Opening backpack/moving when using runes

    integer[ACTIONS_DELAY_INTERVAL] = getGlobalNumber(L, "timeBetweenActions", 0); integer[EX_ACTIONS_DELAY_INTERVAL] = getGlobalNumber(L, "timeBetweenExActions", 0);
  2. Z

    Opening backpack/moving when using runes

    Thanks, moving players works when spamming a rune hotkey. There is still a problem with moving objects on the ground and items in e.g. a backpack
  3. Z

    Opening backpack/moving when using runes

    Hi ! :) I solved some push bugs but I can't deal with one. When I hold down the hotkey and use e.g. Potion/Run all the time, I cannot open the backpack, move items in the backpack, move items on the ground, or move players at the same time. Probably for all this there is one change somewhere in...
  4. Z

    exp for players

    Solved :) Thanks
  5. Z

    Check Boss live/dead

    I've never made tables, but I'll look for how to do it in Holland :D I don't have experience in creating them myself
  6. Z

    exp for players

    I added everything that River KA wrote and compiled. However, in the game at this point you don't get any EXP for killing a player
  7. Z

    Check Boss live/dead

    I would ask for that too! :D ! The script is probably good, but I will also need to somehow create this table with images + a button in the game and add this script to the table?
  8. Z

    exp for players

    Hmm... So it should also work on 1.4.2. I'll check again 1734733417 Wait, because I can see out of one eye today :D and I have to work :D Have you changed anything in the player.cpp (what is the link to it)?
  9. Z

    exp for players

    I did it but it doesn't work :/ It doesn't matter if I put it in config.lua expFromPlayersRatioPercent = 5 or expFromPlayersRatioPercent = 95 Gives the same amount of exp :/ I made all the changes and gave compilations. There are 0 errors in CMD
  10. Z

    exp for players

    I can't find it. I see formulas everywhere for loss but not gain of exp in on Death 🤔 By the way. Is it possible to somehow output it to .lua so that I don't have to compile it every now and then and just change it in config.lua?
  11. Z

    exp for players

    Hi :) I have a PvP server, but I would like to give a "symbolic" EXP reward for players. Where could I change this? Unfortunately, I don't have it in config.lua :) TFS 1.4.2
  12. Z

    NPC Name change item

    Up? ^^
  13. Z

    vocations - scaling of magical healing and damage

    I created a script that I put into each rune/spell and balances them separately for each class :)
  14. Z

    vocations - scaling of magical healing and damage

    Hmm.. I did what Error 502 did because it looked really convenient. After compilation, 0 errors, added in xml (reset), but it doesn't matter if it's 1.0 or 5.0 or how many - 0 changes in damage and healing Meybe it not working on 1.4.2
  15. Z

    vocations - scaling of magical healing and damage

    I was looking for a solution in otland on how to do this. I found these "damage" and "healing" so I decided I would try to use them. For me it's originally like this: <vocation id="7" clientid="2" name="Royal Paladin" description="a royal paladin" gaincap="20" gainhp="10" gainmana="15"...
  16. Z

    vocations - scaling of magical healing and damage

    Hi. I have TFS 1.4.2 I noticed that my knight at 6 mlvl and 250 lvl heals with "exura" at 90, and with ultimate healing rune at 170-190. Does not scale healing/damage for me magicDamage="2.0" healingDamage="2.0"/ With each profession being different what I understand is to scale their magic...
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