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adding a few lines to luascript doesnt mean you added them but instead you tried to register them.
You need to create a new one here: otland/forgottenserver (https://github.com/otland/forgottenserver/blob/master/src/condition.cpp)
I'm a little busy but take a look at a simple one and try to...
if items are meant to be used once or to be different from normal items like example. tibia uses one potion but with 2 different functions.
I did this by adding an special action id to every item that was added to the player, this way its not going to stack neither tradeable at market.
I dont think this is correct but sure I can be wrong.
npc:addAction(
ACTION_KEYWORD,
{
keywords = { "time" },
reply = "No clue, boy."
}
)
npc:addAction(
ACTION_KEYWORD,
{
keywords = { "time" },
reply = "No clue, girl."
}
)
also it would...
but anyways, the second problem seems to be a big number trying to be added to database where only non-big numbers can go in.
Seems like you need to edit itemtype type (lol) to some new type.
I mean you checking depot and that the first problem, item goes to inbox.
But then you show some clear problem from database, this problem already told you the solution.
Out of range value for column itemtype.
or search for the constant and take a look at your sources? there must be like one or 2 declarations related to exhaust and that constant, that should be enough.
you can change those values to whatever you want, I remember a pr related to this.
https://github.com/ranisalt/forgottenserver/commit/d5e9f982cc47f8aeb29232dfef892e62307fdb9e
Im not sure if I understood this at all but you can check if the player is the actual parent of the item so you will know if the player is holding or not the item
all this "stop monetizing" stuff is just pointless when you only see realmaps with big stores and people just wondering why the store is not working with new updates all around, like do they even want to sell incomplete stuff, and be proud of it? thats silly