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  1. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    Had a bit of a stale endyear in 2017 but now going pretty good actually, been doing some amazing updates whenever I can in the last few days. Check out this fun experiment with OTC code: I'm currently remaking the gathering systems to implement new features and interactions into them, so...
  2. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    There is a bug, I've spoken about it numerous times both on this thread and on our discord as well as on our latest news post :P It has been fixed for the next patch
  3. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    I thought it was 15 :o I'll reduce the number for sure. Even 25 is not that hard to get considering they're like 90% drop chance and rats die in 2 hits, but yes, you're right.
  4. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    Yeah it's about Grovekeeper Ymar, if you guessed that. And you probably know that if even if he chased you out of the room, he's not that strong, his room is what makes him powerful because he draws power from those pillars. The only fix for this is to simply block the exit from his room during...
  5. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    Hi 2Rec, thanks for your feedback. Let me go over that: I am going to assume you are referring to the Marine Shrimp and Blueberries quest. If Darrousin tells you you need to collect 50 shrimp, that's because of an unfortunate mistake where I forgot to update his texts. Instead, you only need to...
  6. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    After some tinkering, I'm happy to say that the next patch will also feature a rework of the Blacksmithing UI, which will also serve as the base UI for other professions, meaning that Tailoring will also now have this UI instead of being viewable only through ingame commands and books...
  7. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    Yes, it's quite problematic, which is why it's being completely changed for 1.25, including spells. On the current build however, on low skill it sucks, on high skill it's OP due to the way some item attributes work.
  8. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    Can't do in this particular case because the fight revolves around the room and the pillars/earth beams set up around the room that fire stuff in patterns. He himself is not too powerful in terms of how much damage he deals, but its the room that messes you up if you dont dodge everything. Can't...
  9. Shadowsong

    Sprite animation workflow

    Glad to help :) For more complex animation, well, I haven't found any significant shortcuts maybe because there aren't any or I'm not exploring the options enough. To save time: try re-using and just repositioning/rotating existing limbs and elements instead of drawing them from scratch on each...
  10. Shadowsong

    Sprite animation workflow

    Here's a video I made that might help. It can't be applied to all cases, but in some cases where it can, it looks decent and is very easy to accomplish:
  11. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    You can see them right now on beta if you want. Changes are being done to their loots and values, as well as other rook related stuff and the tutorial to improve the beginner experience with the next patch, though their abilities will remain the same, I think they're nice enough for now, wanna...
  12. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    Yeah I found it's quite interesting and players enjoy it too. If you feel there's a chance you can mitigate damage on your own action or dodge it with good anticipation and reflexes, then that already introduces a new thing to think about rather than just standing diagonally. I wish I had some...
  13. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    No offense taken at all, apologies if it came off that way. There are plenty of monster changes, even on rook, to make it feel like each monster is a different fight and has something else to do. To be fair, it's the starting zone so I can't go ham on monster abilities, since these are just for...
  14. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    We've come far since the last time I saw you online, but we're going farther still. I suggest waiting for the 1.25 patch to come back, it's gonna change a thousand things and how the entire gameplay feels at the moment, fixing a lot of bugs and flaws, adding new UI features, new quest system and...
  15. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    You make a good point, and yes, we share a fair amount of common MMO elements with both Tibia and Phobos and pretty much every other MMO that exists. What matters is that you try to make this process different and fun. My first thought was that he was here to promote Phobos regardless of what I...
  16. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    Alright cool, that's your opinion, I respect that. Different strokes for different folks and all that. I just wish while you were at it, that you left some proper reasoning and parallels that I can focus on removing to further distance the feeling from regular 'Tibia', because that's something...
  17. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    Because the graphics, which are first and foremost expensive to replace, are the number one factor that distinguish a game from another. I'll level with you though. I hear your argument and I raise you: vastly different gameplay mechanics, different client, different character progression and...
  18. Shadowsong

    Custom item sprites

    You take a program called ItemEditor, which is used to edit items.otb files (found in your server directory data/items/). You make this program load your newly compiled .dat/.spr and items.otb, then go to Tools -> Update OTB Version -> Choose your version -> Tick 2nd and 3rd option and press Ok...
  19. Shadowsong

    Lua Change life bar in Otc

    EDIT protip: You don't need to use MainWindow widget type for this at all, just make an UIWidget element that will be your picture, and create it via the lua file with: local hpoverlay = g_ui.createWidget('nameOfYourWidget', gameMapPanel) ^ make sure you store the game map panel into the...
  20. Shadowsong

    Lua Change life bar in Otc

    Make this entire overlay as a PNG image, and leave the place where the health bar will be transparent. Go to healthinfo module and change its anchors to gameMapPanel (top-left) Delete all unnecessary stats from healthinfo and leave the ones you will be using (seems like only HP in this case)...
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