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  1. Shadowsong

    [France]Ranger's Arcani |NEW CLASS|BETA|FULL CUSTOM|

    You my friend have no idea how long it takes to get a slow paced rpgs like Necronia and Ranger's Arcani under fold, and filled with features and content that will make them enjoyable for a long time stay. These aren't servers that are made to last 2 months as a moneygrab and be shutdown, it has...
  2. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    It's been a long while since I posted an update here on Otland, so I'm bringing some fresh material here so you can see that the server is still alive and being worked on extensively. If you wish to keep up to date with the community and upcoming updates, I suggest you join our discord where I...
  3. Shadowsong

    MiniMap Otclient Help

    No sorry, sometimes you gotta spend some time to learn things on your own. This is, what, the 10th thread you made asking for people to provide you with features? At some point, you must take the code you have, learn how it works, and start adding new features that you want on your own. If...
  4. Shadowsong

    MiniMap Otclient Help

    Bro I sent you the code the first time you asked me to show you how it was done
  5. Shadowsong

    Xikini's - - Titan Kingdoms, Updates/Progress/Suggestions & Discussion Thread

    Hm, I see. My best guess is that it was stored in some txt file then read from there later. I'm assuming that this persists through server restarts, otherwise even some global table could hold such data. Cool feature nonetheless, I always felt that was missing :D
  6. Shadowsong

    Xikini's - - Titan Kingdoms, Updates/Progress/Suggestions & Discussion Thread

    That offline message feature is hella cool, I always wanted to do it but never brought myself to sit on it. Do you save the message that are sent to an offline player in the database, then load them from there once the player logs in, or you made it some other way?
  7. Shadowsong

    Shiva Shadowsong Thread

    On the left? :o Looks like I'm improving in the wrong direction then haha :D
  8. Shadowsong

    Fixed Window

    @xDyego Just replace your otui with this, reload module/or restart client, and try then. Also, careful with this formatting from otland, it looks like it might be deleting whitespace. Note that you need to add 2 spaces in front of each attribute to position it properly within the hierarchy in...
  9. Shadowsong

    Fixed Window

    Post lua and otui code related to the widget you want to move and I'll have a look
  10. Shadowsong

    Fixed Window

    That was just an example of how you would do it if you want to set a widget to be draggable via a lua function. To recap, you can do it either in otui or lua, depending on your needs. In otui, you'd do it by setting draggable: false as an attribute to a widget, in lua you would do it via that...
  11. Shadowsong

    Fixed Window

    Like margoh said, just set the attribute "draggable:false" to the widget you don't want to be draggable. If via lua, then use: widget:setDraggable(false)
  12. Shadowsong

    Shiva Shadowsong Thread

    Thanks guys, I am flattered. Thanks Saphron, it's fun to hear your perspective on it. I think it shows that the right idea was there from the beginning, just lacked skill to execute it the way I imagined it.
  13. Shadowsong

    item that activates outfit

    "Inventory" is a very vague term. It could be any of the body part slots, or it could be backpack. Maybe it's ammo slot? Who knows. So you have to specify that when making such a request. Also, when you say "activates an outfit", this is once again vague, because this could be interpreted as...
  14. Shadowsong

    C++ Npc for Promotion

    Seems like you don't have a function called getDataDir that this script uses. This varies from TFS to TFS and which npcsystem you use, etc.
  15. Shadowsong

    C++ Npc for Promotion

    Just remove the IF statement where it checks isPremium(cid) on line 42 (and the corresponding else statement and block below). dofile(getDataDir() .. 'global/greeting.lua') local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler)...
  16. Shadowsong

    Duplicate registered item id: 2091

    Team as in teamviewer? I won't do that in cases where stuff is super simple like this. Find the line in actions.xml where the ID of the key is involved with -> Exclude the ID from being involved with this script -> add your own line that ties this ID to another script. Just to give you an...
  17. Shadowsong

    Duplicate registered item id: 2091

    Well what Static_ said is most likely true. If you can't find this ID directly in actions.xml, then it is concealed behind a defined range of ids ("fromid" - "toid") and it's somewhere in between. With this being the most likely case, you'll have to search for it manually until you find it...
  18. Shadowsong

    Shiva Shadowsong Thread

    Thought i'd bump the thread a bit. Lately I've been working on improving my old sprites and environments. It's still work in progress, but just by comparing this WIP (on the right) and the old scenery (left, circa 2014) I can see how much better I've gotten at some things. I thought it was...
  19. Shadowsong

    teleport script

    Yo doesn't getPlayerPosition come in compat files? Then again, we don't know which version this person is using judging by the post and no error. He could also add getPlayerPosition = getThingPosition to compat.lua in libs if he wants to keep using it I guess. (error might occur in other...
  20. Shadowsong

    Lua Spells and Animations

    Yeah that's better. @Aeronx go with this script anyway, disregard what I wrote. I was just experimenting a bit :P I need to download myself a distro of this new TFS so I can test stuff before posting it to people for sure. Also Xikini, as far as performance goes, does it make much difference...
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