local temple = {x=6166,y=6048,z=7}
function onUse(cid, item, frompos, item2, topos)
if getCreatureCondition(cid, CONDITION_INFIGHT) then
doPlayerSendCancel(cid, "You can't use this when you're in a fight.")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)...