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  1. S

    [France] Ascalon (8.7 Custom) - Coming soon

    spamming this thread wont speed up the development lmao
  2. S

    Outfits and Vocations

    you could change this in config.lua to false allowChangeOutfit = true and then make a login script that changes the characters outfit depending on the vocation if player:getvocation == 1 then -- sorcerer creature:setOutfit(outfit) might work, and i think that would be a better idea than...
  3. S

    Drawing line on minimap

    hold shift and then LMB, im not sure if thats what u meant
  4. S

    Looking for a spriter for bleach tibia

    thats exactly what he means, Bleach the anime series
  5. S

    doCreatureSetDropLoot problem

    <-- you dont have a space between if and the brackets shouldnt it bee like if getPlayerBlessing(cid, i) == true then or "1" instead of true? im not sure how to check if the player has blessings any errors in the console?
  6. S

    Max Level

    function onAdvance(cid, skill, oldLevel, newLevel) if getPlayerLevel(cid) > 500000 then doPlayerAddLevel(cid, -1) end return TRUE end try something like this lol, if its not good enough i'll fix it later on when im not busy
  7. S

    Max Level

    say please? also you need to post your tfs version ;)
  8. S

    How it works? (Spells)

    technically yes, but you should avoid writing insane number and make them as simple as possible, you dont really want to end up writing numbers such as 9000000000 (i didnt even count how many zeros there are but theres many) and that becomes obnoxious in the long run
  9. S

    How it works? (Spells)

    its in ticks, 1000 = 1 second and it lasts one minute so 1 * 60 * 1000
  10. S

    How it works? (Spells)

    setConditionParam(condition, CONDITION_PARAM_TICKS, 1 * 60 * 1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, 20) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 3000) looking at those 3 lines what i think (and im pretty sure im right) is 1. calculate the time how long...
  11. S

    Spells.lua error on Exana Pox

    yes, you could just test and see if it works instead of asking
  12. S

    Help with Rme 3.0 - tfs 0.4

    if you cant find a script then heres a thing you can do although it might lag your pc if its not that good. solution: unzoom so you can see the entire map, click on the non-logout zone tool and then ctrl (i think that one removes instead of placing it down) and then select the entire map, do...
  13. S

    Spell/Rune

    Once again, its simple, open exana pox spells or whatever effect you're looking for and look for this part setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_XXXXXXXXXXXX) where XXXXXXXXXXX is the effect you want to remove then make a new line for each effect
  14. S

    Spells

    copy setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 1.4, 2.8, 40, 70) into the other runes and also set mobs immunity to those elements to 0
  15. S

    Can't get RME to open tfs 1.2 otbm

    have you tried moving your items otb to the RME folder? or tried a different tfs 1.2 from the github?
  16. S

    Lua [Tfs1.3] Add effect on hit to item?

    if its not ammunition then i think you'll have to use a weapon script otherwise im not sure.
  17. S

    Can't get RME to open tfs 1.2 otbm

    use THIS rme instead, works perfect. (i use it myself)
  18. S

    Lua [Tfs1.3] Add effect on hit to item?

    <item id="7839" article="a" name="shiver arrow"> <attribute key="weight" value="70" /> <attribute key="slotType" value="ammo" /> <attribute key="attack" value="14" /> <attribute key="elementIce" value="14" /> <attribute key="weaponType" value="ammunition"...
  19. S

    itens.xml

    glad i could help <3
  20. S

    itens.xml

    im pretty sure you ahve to do it to every item that does something to the character ex. regen health or gives speed
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