• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. Milice

    Limit frags

    Like this: 7 (seconds) * 24 * 60 (seconds = minutes) * 60 (swconds = now hours) = 7 * 24 * one hour = 7 * 24 hours = 7 days
  2. Milice

    What does this [Error - mysql_store_result] mean ?

    http://php.net/manual/en/mysqli.store-result.php To address the issue at hand, search around for the table structure of z_ots_guildcomunication
  3. Milice

    Money not being withdraw from bank account

    I don't think that this is implemented in the official tfs releases. Anyone correct me if i'm wrong.
  4. Milice

    Lua Operating the Extra Loot Storage

    The way it should work is as such: if storage is empty, then use rateLoot. if not empty use storage as lootrate
  5. Milice

    Problem importing custom sprites of missiles

    I think it may not be in const.h but in enums.h, look for DistanceEffects or similar
  6. Milice

    Linux Keep server online without putty.exe [SOLVED]

    Try running ' ./tfs & ' without the quoutes
  7. Milice

    How hard is it to hire a C++ Dev for OT?

    I think i have some time over this weekend, what's up? :3
  8. Milice

    How hard is it to hire a C++ Dev for OT?

    Well this depends, i'm sure most of us would do single works for a small sum while most people may not have time to work full-time. If you pay nicecly then time++; ofcourse, so it all depends on the client if you can find someone. As someone who have been a c++ developer in a couple of OT...
  9. Milice

    Tibia 11 Discussion(+Tutorial how to able to use it)

    Looks fine to me.
  10. Milice

    Lua NPCs take from EQ Slots when selling items (rev. 3884/0.4)

    It should work, i'll compile and setup a test server and see what i can do about this in a bit if you don't figgure it out.
  11. Milice

    Tibia 11 Discussion(+Tutorial how to able to use it)

    Great job ! Glad to see that people appreciated my little index.php-useragent thought :D
  12. Milice

    [10.77][TFS 1.2] ORTS, a real map project

    http://nightlies.otland.net/ << TFS builds https://static.otland.net/dl/tfs-sdk-3.2.zip << TFS SDK; all dlls are in there.
  13. Milice

    Lua NPCs take from EQ Slots when selling items (rev. 3884/0.4)

    Now, i've never had a 0.4 server myself but i downloaded the sources just now and from a quick overview, what you could try is: luascript.cpp Line 3238, change int32_t LuaInterface::luaDoPlayerRemoveItem(lua_State* L) { //doPlayerRemoveItem(cid, itemid, count[, subType = -1]) int32_t...
  14. Milice

    Compiling Player.h

    Oh damn, my bad. unit16_t OP
  15. Milice

    Edit Level

    Like tanii said, you'll need to edit your sources. Make sure all the experience points holders are uint64_t to be able to hold high amounts of experience.
  16. Milice

    Lua NPCs take from EQ Slots when selling items (rev. 3884/0.4)

    A way it could be done (not recommended) is to iterate the backpack items and remove them that way, this way you would have full control of which items are taken and which ones are not
  17. Milice

    Compiling Player.h

    Not that strsnge, uint16_t has a range between 0-65535 and there's no real point in having a large buffer considering player's speed should at no point exceed 65535, that would just be insane. On topic: Simply change static constexpr int32_t PLAYER_MAX_SPEED = 2000 to something like static...
  18. Milice

    Tibia 11 Webservice

    It should work, from here atleast http://otservertest.sytes.net/ is unreachable and that ofcourse the client will have to be able to connect to the webservice. Try doing it locally and see if it works. If not, PM me with some more information about the issue.
  19. Milice

    Compiling C++ doubt (1.3)

    Without knowing exactly what ProtocolGame::getLiveCasts() return, it will be impossible to figgure out what's wrong here. But don't forget to change your protocolgame.cpp or whereever the spectator would connect to. std::string characterName = msg.getString(); size_t pos =...
Back
Top