local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
-- DMG skalowany pod ATK 100
function onGetFormulaValues(cid, level, maglevel)
local min = (level / 5) + 100
local max =...