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  1. Slime

    Why open source modules are a bad idea.

    When it goes to the title I just wanted to point out that if you want to run a real server and make a custom OTClient for it, it would be necessary to hardcode modules into the client or at least encrypt them well. There will always be players searching for the 'easier ways' of doing things. I'm...
  2. Slime

    Why open source modules are a bad idea.

    I didn't really like an idea of money being a "physical" item in game. Because of the kind of server I'm developing, I decided to change 'soul' into 'gold' and make it as a main currency in game. Now I'm adjusting things to work and I've stumbled across this: at the moment I did no source edits...
  3. Slime

    How to remove item stack limit (more than 100 items in stack)

    All the stuff you need to know about the problem is in the first post in English though. I'll stick to the rules from now.
  4. Slime

    How to remove item stack limit (more than 100 items in stack)

    I didn't have to, because this reply was only for jestem pro, who's certainly polish. No need for calling me retarded, sweetie :*.
  5. Slime

    How to remove item stack limit (more than 100 items in stack)

    http://otland.net/threads/more-then-100-items.179669/ http://otland.net/attachments/yes-png.18610/
  6. Slime

    How to remove item stack limit (more than 100 items in stack)

    I'm using 0.3.6pl1 + OTClient and I'd like to change the amount of items that you can stack, for example 5k items in one stack instead of 100.
  7. Slime

    Nickname, health bar position and other stuff

    I'd like to change some things but I have almost no knowledge of C++, maybe someone will help me, maybe not. 1)Nicknames of NPCs are hidden. 2)Nicknames of monsters and players are displayed when you point mouse cursor on them. 3)You can only see your own health bar and health bars of your...
  8. Slime

    Problems with creaturescripts on 0.3.6

    Sure, I did. I think when it goes to sounds I'll just move to OTClient, but there's other stuff constantly screwing up (like idle.lua error out of fucking nowhere). At least point system started working again.
  9. Slime

    Problems with creaturescripts on 0.3.6

    @EvilSkillz That's not the case, something else must be wrong. I thought it might be console error caused by skullcheck.lua, so I deleted it. What I get now is: [13/05/2014 00:12:04] [Error - CreatureScript Interface] [13/05/2014 00:12:04] In a timer event called from: [13/05/2014 00:12:04]...
  10. Slime

    Problems with creaturescripts on 0.3.6

    bemp
  11. Slime

    ERROR: unable to open audio device

    bump, same problem here, compiled with VS 2013.
  12. Slime

    [SOLVED]Terrible graphical bugs

    About the pixelation thing - solved, I had to disable bilinear texture smoothing in sources.
  13. Slime

    Problems with creaturescripts on 0.3.6

    For some reason there's kind of "limit" for creaturescripts or something, so when I add a new creaturescripts, one of the previous scripts just stops working. I didn't use that much creaturescripts until now. Tibiando just stopped sending music and level points system stopped adding points on...
  14. Slime

    [SOLVED]Terrible graphical bugs

    https://github.com/edubart/otclient/issues/127 I guess it would be the solution, but I can't find that line in my sources (this solution is 2 years old so I guess it's nothing special). I have found this instead: at the end of spritemanager.cpp } catch(stdext::exception& e) {...
  15. Slime

    Tibiando nie gra w creaturescriptach

    Może ktoś mi pomoże z tym fantem. Tibiando działczy, jeśli chodzi o odtwarzanie muzyki według kordów, ale nie wysyła jakichkolwiek innych dźwięków. 0 errorów w konsoli, ale dźwięk nie zostaje wysłany do gracza. TFS 0.3.6pl1 attacksound.lua function onCombat(cid, target) if isPlayer(cid) and...
  16. Slime

    Tibiando doesn't play anything besides music.

    No errors in console but the sound isn't played. Help please! attacksound.lua function onCombat(cid, target) if isPlayer(cid) and isMonster(target) then local sock = getSocket(cid) if sock then sock:send('EF=atk.wav\n') end end return true end login.lua local config = { loginMessage =...
  17. Slime

    Disabling the need to consume food to regen and slant walking

    I want players to just regen naturally without consuming food and also to disable slant(I don't know if this is the right word) walking - you know, the one on numeric keyboard. Only walking north, south, east, west allowed.
  18. Slime

    [SOLVED]Terrible graphical bugs

    @hellboy Where do I set this in CodeBlocks?
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