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  1. Slime

    [SOLVED]Terrible graphical bugs

    Ok, I compiled the client myself and now it doesn't read any of my sprites... By the way otclient.exe compiled by me weighs 100+ MB o.O. Why?
  2. Slime

    Lua Spell casting like in Ragnarok Online

    I'm posting this since it may be useful for someone and also it needs some improvement (which I can't really do, because I'm a beginner at scripting). The code itself is a bit chaotic: local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)...
  3. Slime

    [SOLVED]Terrible graphical bugs

    When I log on my gm it lags and goes apeshit. As you can see on other characters it doesn't show their outfit sprite (well in one case it does, I don't really know why) and sometimes it uses pink as transparent color and sometimes not. I'm running precompiled 32 bit OTC on my 64bit Win7 so maybe...
  4. Slime

    Tibiando doesn't play anything besides music.

    @andu Still doesn't work though.
  5. Slime

    npcHandler:releaseFocus(cid) problem

    @EvulMastah I don't understand, could anyone post a sample script that I could learn from? Also is there a way to set separate talk radius for each npc?
  6. Slime

    npcHandler:releaseFocus(cid) problem

    I'm just doing things trial and error aka copy and paste method, since I've never scripted an NPC before.
  7. Slime

    npcHandler:releaseFocus(cid) problem

    bump
  8. Slime

    npcHandler:releaseFocus(cid) problem

    @Hartass I could do this, but that's not really how I want my npcs to work. I want them to say what they have to say without unnecessary greeting message and just let you say yes or no (or something else), then loose focus.
  9. Slime

    npcHandler:releaseFocus(cid) problem

    bump
  10. Slime

    npcHandler:releaseFocus(cid) problem

    @Elite Brasil Nope, but it just isn't how my npcs are supposed to work. By spamming I meant: 16:00 Old Man: Hast thou seen the island floating to the west of this castle? 16:00 GM Slime [1]: yes 16:00 Old Man: That which you see rising up on that island is the Tower of Najima. 16:00 GM Slime...
  11. Slime

    npcHandler:releaseFocus(cid) problem

    bump
  12. Slime

    Tibiando doesn't play anything besides music.

    login.lua registerCreatureEvent(cid, "playerdamage") creatureevents.xml <event type="attack" name="playerdamage" event="script" value="playerdamage.lua"/> playerdamage.lua function onAttack(cid, target) if isMonster(target) and isPlayer(cid) then for i,b in pairs(dj.online) do if...
  13. Slime

    npcHandler:releaseFocus(cid) problem

    For some reason it doesn't work, you can spam yes and npc will spam his answers. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid)...
  14. Slime

    Tibiando doesn't play anything besides music.

    I have the lua socket and GetSocket function installed, but Tibiando doesn't play any sound effects besides logout sound and music by coordinates. For example I tried to implement this...
  15. Slime

    Client modification like Tibianic

    Have you tried to do a dll based sound system? I'm struggling with tibiando, at the moment it plays only music by coords.
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