• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. Slime

    Client modification like Tibianic

    bamp
  2. Slime

    Client modification like Tibianic

    I was just wondering how these guys did it. It isn't a modified otclient, but modified cipsoft client. It has some additional functions like automatic patcher, built in movie recorder and a couple of other cool stuff. Is this modified by injecting a custom .dll or what? Would it be possible to...
  3. Slime

    NPC Looking direction

    It's ok dude, your script works perfectly. This doesn't: local npcs = { [2] = { {x = 2911, y = 2624, z = 7}, {x = 2924, y = 2611, z = 7} }, [3] = { {x = 2914, y = 2633, z = 7}, {x = 2933, y = 2614, z = 7} } } function onStartup(cid, item, pos) for dir, posArray in pairs(npcs) do for indx, pos...
  4. Slime

    NPC Looking direction

    Still doesn't work the proper way. After using your script: [15/04/2014 09:23:32] data/globalevents/scripts/npcpositioning.lua:eek:nStartup [15/04/2014 09:23:32] Description: [15/04/2014 09:23:32] (luaDoCreatureSetLookDir) Creature not found I removed the additional {} near npc positions so it...
  5. Slime

    NPC Looking direction

    Yes, but it's all in one table so it is not so much work to do. @edit Well, it turned out that the script doesn't work at all. You can set up only one npc per direction. Can anyone fix this?
  6. Slime

    NPC Looking direction

    OK, SOLVED!!! For everyone interested: In the data\globalevents\scripts\npcpositioning.lua local npcs = { [2] = {x = 2911, y = 2624, z = 7}, --the number in [] is the direction to which npc should be set and {} is obviously the position of that npc [3] = {x = 2914, y = 2633, z...
  7. Slime

    NPC Looking direction

    Is there any way to change the direction NPC is looking at right after it respawns? Most npcs on my server don't even move and when they respawn they are always turned north.
  8. Slime

    NPC that will loose focus by a keyword differrent than 'bye'

    I need help with a simple script - npc will just loose focus after player's answer. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid)...
  9. Slime

    Solved A talkaction that would cause a magic effect near player, not on player.

    So I'll leave it as it is, this isn't a huge issue at all.
  10. Slime

    Solved A talkaction that would cause a magic effect near player, not on player.

    Ok, it works fine for me too. Do your emoticons "follow" the player if he moves or just stand in place like ordinary magic effects?
  11. Slime

    Solved A talkaction that would cause a magic effect near player, not on player.

    @zbizu Works perfectly, thanks man! @Shadowsong It wouldn't work if there was a player standing in the place of emoticon. Player's sprite would be on top.
  12. Slime

    Solved A talkaction that would cause a magic effect near player, not on player.

    function onSay(cid, words, param, channel) local position = getCreaturePosition(cid) doSendMagicEffect({x = position.x, y = position.y - 1, z = position.z},CONST_ME_STEPSVERTICAL) return true end It works. Is there a way to set delay time for talkactions in general? I think it would...
  13. Slime

    Solved A talkaction that would cause a magic effect near player, not on player.

    [03/03/2014 10:58:09] [Error - TalkAction Interface] [03/03/2014 10:58:09] data/talkactions/scripts/magiceffect.lua [03/03/2014 10:58:09] Description: [03/03/2014 10:58:09] (luaGetThingPosition) Thing not found I'm using TFS 0.3.6.
  14. Slime

    Solved A talkaction that would cause a magic effect near player, not on player.

    I want to do sort of ragnarok online type emoticon system. It will just execute a magic effect depending on the command, for example /emot1, /emot2 etc. Also I'd like to make a 1 second delay between using them.
  15. Slime

    How to remove progress bars from skill window?

    Any other ideas? OTClient is a great tool, unfortunately not really for the kind of server I'm working on.
  16. Slime

    How to remove progress bars from skill window?

    I guess it could even be done by editing client in random text editor, I'm trying to do so now by trial and error.
  17. Slime

    How to remove progress bars from skill window?

    I want them to be invisible for default and make it impossible to make them visible.
  18. Slime

    How to remove progress bars from skill window?

    I want my skill window to look like this: I hope it's possible. I want to make progress bars, magic level and stamina invisible.
  19. Slime

    How to make shielding affect armor damage reduction?

    Ok, I figured it out just a second ago. In player.cpp int32_t Player::getArmor() const { int32_t armor = getSkill(SKILL_SHIELD, SKILL_LEVEL); return armor; } Works exactly as I wanted it to work, from now on armors will not have armor value, just add shielding skill. By the way, I...
  20. Slime

    How to make shielding affect armor damage reduction?

    @Flatlander Actually it didn't get the skill, TFS does not compile because of 947 C:\Users\Putregon\Desktop\DWO\server\creature.cpp 'class Creature' has no member named 'getSkill' If it did, I'd just do something like this: if(checkArmor) { int32_t armorValue = getArmor()...
Back
Top