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  1. Klank

    TFS 1.X+ Change name on currency for unique shop module/window

    Hello. I made a system to buy spells with storage value from shop module, but i need to change the "cost" of spells from gold to storagevalue. I do not want to change the currency of all modules, just for this particular shop window. Does anyone know how to do this or does this require source...
  2. Klank

    [TFS 1.3] Advanced quest chests

    If you guys need items to be added in a container, i.e bag or backpack, add this: Under "Item Type Reward: ----------------------------------------------------------------------------------- -- Item Type Reward --...
  3. Klank

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Hmm. I didn't even edit it yet, just wanted it to work properly first.. :<
  4. Klank

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Please try to figure out how you fixed it.. xD I'm having the same issue, and i enabled it all in events.. Do i have to register the event callback somehow? Ingame i can see that the item is undentified as im getting cancel message that i cannot equip a unidentified item, but not at the item itself.
  5. Klank

    OTCv8 Error in corelib

    Hi, I have compiled the OTCv8 client, and just randomly started getting errors. On my GOD character, i probably did something ingame, but im not sure what. Suddently im getting kicked out, and the terminal report this: WARNING: attempt to destroy widget 'widget1314' two times ERROR: lua...
  6. Klank

    OTClientV8 is from now open-source project

    im struggling with this. I tried to change the boost folder to boost_system, but then it says boost version 0.0.0 and the requested boost version is to be 1.67+++. Im out of ideas now. Need help!. I tried to update the x64 vpck boost library, but it just fails. I tried to compile on x86(win32)...
  7. Klank

    [Germany][Custom] Gothania - Gothic II with Jarkendar released[16th December, Saturday 16:00 CEST]

    I made account before i saw the link to register with prem.. Possible to get it now? name ~Klank
  8. Klank

    TFS 1.X+ Creatureevent; Find killed creature in an area.

    Thanks man, this one works. I had to change to targetPos:isInRange(leftUpperCornerPos, rightBottomCornerPos). Also in line 87 to player:getStorageValue(config[roomNumber].storageKey)
  9. Klank

    TFS 1.X+ Creatureevent; Find killed creature in an area.

    Could you give me an example? Spawning the creature, register the even and check when it dies? I started look into it and ended up on this function; function Monster:onSpawn(position, startup, artificial)(?) Am i on the right path here? :p
  10. Klank

    TFS 1.X+ Creatureevent; Find killed creature in an area.

    1. Entering the door requires a different storage value from a quest line. Entering this door gives a new storage value == 1 (Iused only in this "tower"), to be able to re-do quest if died. 2.. Entering the room by clicking a quest door and 4x minions spawns (ghoul, ghost, demon skeleton and...
  11. Klank

    TFS 1.X+ Creatureevent; Find killed creature in an area.

    It's a good Idea, but it seems it will still trigger. I also tried to set the exact storage value ( == ), but it will still run through it all and set the last available storage value :< Maybe i neeed to add an if statement to the whole script? I appreciate the support you have given previously...
  12. Klank

    TFS 1.X+ Creatureevent; Find killed creature in an area.

    They are accessing these areas by entering quest doors. Each cleared room gives a storage value accessing the next room (next door)..
  13. Klank

    TFS 1.X+ Creatureevent; Find killed creature in an area.

    Okey guys, small update. Got it to work with help from "Trollheim", so all credits to Trollheim. However, i duplicated and changed the creatures in config lua for my second script. Also, moved from TFS 1.3 to TFS 1.4.2 (not relevant maybe) Problem is: When executing the first script, i set the...
  14. Klank

    TFS 1.X+ TFS 1.4.2 Creature corpses does not appear on kill

    Hey, as the title says the monsters do not drop corpse upon kill. I just upgraded from TFS 1.3 to TFS 1.4.2 where i discovered this error. Anyone got any clues?
  15. Klank

    [TFS 1.3] Advanced quest chests

    I tried firstly to give a quest chest AID 2000, then unique ID 8026. Added 8026 to uniqueId in code. When clicking on the chest ingame im getting the item ‘8026’ and not the items listed in array [1] for items So i tried to give the exact numbers as the example in code to the chest, leading to...
  16. Klank

    [TFS 1.3] Advanced quest chests

    Im having thos problem aswell, TFS 1.3. Anyone?
  17. Klank

    TFS 1.X+ Creatureevent; Find killed creature in an area.

    This is the one that is "working", but create the teleports on first (1/4) kills local config = { center = Position(558, 744, 7), rangeX = 5, rangeY = 2, teleportPos = Position(554,745,7), monsters = {"ghoul","ghost","demon skeleton","skeleton",}, } local function...
  18. Klank

    TFS 1.X+ Creatureevent; Find killed creature in an area.

    To be honest, i dont know what RevScripts are yet. Much to learn. I would be fine by changing it, but spent so much time on this, that without proper follow-up im guessing i would use just as much time on the onDeath function xd.
  19. Klank

    TFS 1.X+ Creatureevent; Find killed creature in an area.

    It's not that i want that, but im trying to understand functions etc, and i have not worked with onDeath yet. So i guess that would change the whole structure of the code again. Just to make u understand, this is my first creaturescript ever :p
  20. Klank

    TFS 1.X+ Creatureevent; Find killed creature in an area.

    Note taken, thanks. Thats a very good point, ill have to check summons aswell. Lol, thanks.. Script now goes through, but is spawning teleport upon first creature killed. Just like my own script xd
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