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  1. celohere

    Facial masks

    So you intend to wear masks and stay away from other people forever? Because as long as you don't create immunity against a virus, you will remain susceptible to it. You can answer that it is only until a vaccine comes up, but to produce a safe vaccine it can take over 10 years.
  2. celohere

    Facial masks

    Yes, wear masks, stay at home, bathe in alcohol and stop living, just like the people from Wuhan in China where the "pandemic" started...
  3. celohere

    Facial masks

  4. celohere

    Facial masks

    Masks protect you from viruses like tents protect you from bears ...
  5. celohere

    Old school Exhausted system

    Did you read the changelog? https://github.com/celohere/forgottenserver/blob/master/CHANGELOG.txt#L4
  6. celohere

    change ip in client

    You can do it easily using this: SaiyansKing/TibiaClientGenerator (https://github.com/SaiyansKing/TibiaClientGenerator)
  7. celohere

    [8.0] - TFS 1.2

    Try this: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
  8. celohere

    [8.0] - TFS 1.2

    Post your npc lua file ,so i can take a look.
  9. celohere

    [8.0] - TFS 1.2

    I'm confused, are you using realera distro, or this distro with realera data?Did you check the server window for any errors?
  10. celohere

    [8.0] - TFS 1.2

    If you mean this : /i crystal coin, 1 ,is working fine here.
  11. celohere

    [8.0] - TFS 1.2

    Did you tried to change the depot ID in the map editor?
  12. celohere

    [8.0] - TFS 1.2

    Are you using the current github files? I mean your server is up to date?
  13. celohere

    [8.0] - TFS 1.2

    Add the number 1048576 to the player flags in groups.xml ,you can check other flags here TheForgottenServer Flags (https://comedinha.github.io/flags-calculator/) And about monster droping bags , you will need to add manually this in all monster files. <item id="1987" chance="100000">...
  14. celohere

    [8.0] - TFS 1.2

    I never paid any attention to it, but this is how it works today.
  15. celohere

    [8.0] - TFS 1.2

    game.cpp change this: void Game::addMagicEffect(const Position& pos, uint8_t effect) to: void Game::addMagicEffect(const Position& pos, uint16_t effect) and this: void Game::addMagicEffect(const SpectatorHashSet& spectators, const Position& pos, uint8_t effect) to: void...
  16. celohere

    [8.0] - TFS 1.2

    I did not understand your question , could you explain better?
  17. celohere

    [8.0] - TFS 1.2

    If you look carefully, it is not going through the wall, it is going through the windows, which is the correct behavior.
  18. celohere

    [8.0] - TFS 1.2

    Yes ,but you will have to add the effects to your client by editing your tibia.spr .
  19. celohere

    [8.0] - TFS 1.2

    Runes are not stackable in 8.0 version.
  20. celohere

    [8.0] - TFS 1.2

    There's no npc trade window in 8.0 version .
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