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  1. Oneda

    How to add new text colors in TFS 1.1?

    Seen this one already... thats where I want to add new colors, i.e: TEXTCOLOR_PINK.... But what about the hex/rgb/whatever codes... where do I define them?
  2. Oneda

    Oneda's Mapping Thread

    Getting back with this map, after some real long time. Felt like making another connected-island that will have some dungeon or a mountain. The start: (Will post again/edit this post whenever I finish it entirely.) Edit¹: (Will most likely add a hidden cave entrance in this mountain later.)
  3. Oneda

    Post your latest work!

    Kind of my first try on a npc, used citizen as a base. Comments would be appreciated.
  4. Oneda

    The request thread.

    Who got a good blood-splatter effect, or something that represents a cut in human-flesh? (Yes, the effect, not just a static sprite)
  5. Oneda

    How to add new text colors in TFS 1.1?

    Got those ones already, but is there a way to make more of them? Example: TEXTCOLOR_WHATEVER = NEWCOLORID
  6. Oneda

    How to add new text colors in TFS 1.1?

    How am I supposed to add new text colors in TFS 1.1? Also, if possible, could someone link me a image with all colors and their respective IDs? Att, Oneda.
  7. Oneda

    Feature New types of DAMAGE (how to create)

    @silveralol Searched for C++ Color Codes, should work I guess. Edit -- nevermind, it goes from 0-255 but they are different colors, will search it and will post it in here, if there is a way to add new text colors I will tell you.
  8. Oneda

    Compiling Compiling problem.

    I actually managed the fix most of them, now getting a single one. OBS: I do got libmysql.lib inside mysql-connector-c\lib64 EDIT: Fixed it, was just a path error on the libs config. Thanks for helping tho.
  9. Oneda

    Compiling Compiling problem.

    When trying to compile, just at the end of the compiling proccess, I get these errors. What am I missing? Using VC13 TFS 1.1 (9.86 version) (There's way more errors, but they're basically the same ones)
  10. Oneda

    OpenTibia [10.76] Remere's Map Editor

  11. Oneda

    Solved How should I make a teleportPlayerToMonster function?

    That solved it, thank you very much to everyone who helped. @imkingran @Leo32 @Codex NG Final script: Creaturescripts.xml TAG: <event type="kill" name="TStomach" script="tarrasquestomach.lua"/> tarrasquestomach.lua: local monster = { targetMonsterName = 'Tarrasque Stomach Wall', --...
  12. Oneda

    Solved How should I make a teleportPlayerToMonster function?

    No, how should it be registered in there?
  13. Oneda

    Lua Why isnt this action adding the mount it should?

    Tried with a non-premium mount and still nothing EDIT -- nvm, i'm dumb as fuck, it was the premmy thing.
  14. Oneda

    Solved How should I make a teleportPlayerToMonster function?

    Getting this now: -- Edit nvm fixed it on creaturescripts.xml Now I get no errors but wont get TPd also
  15. Oneda

    Solved How should I make a teleportPlayerToMonster function?

    Well, I am making a stomach enviroment, where there's monsters named "Tarrasque Stomach Wall" inside, I want the player to get teleported to "Tarrasque" when he kills a Tarrasque Stomach Wall.
  16. Oneda

    Solved How should I make a teleportPlayerToMonster function?

    Still getting the same error
  17. Oneda

    Lua Why isnt this action adding the mount it should?

    function onUse(cid, item, fromPosition, itemEx, toPosition) local player = Player(cid) doPlayerPopupFYI(cid, "You created a steelbeak mount, it consumed one royal steel piece.") if not player:hasMount(34) then player:addMount(34)...
  18. Oneda

    Solved How should I make a teleportPlayerToMonster function?

    Seems like there's an extra end in the script, I removed the first one, then it gave me this error: And when the monster dies, it shows me (Yup, it is defined in creaturescripts.xml)
  19. Oneda

    Solved How should I make a teleportPlayerToMonster function?

    Well, I would like to create a function that would be something like: teleportPlayerToMonster(monstername) Is there anyone who could help me with it? Don't even know where to start from. TFS 1.1 btw Tried it making like this: function teleportOutTarrasque(cid) local tarrasquePos =...
  20. Oneda

    Windows Item name wont appear ingame, even if its on Items.XML

    Yup, that's exactly it, just had to check to see which item was lacking the </item> I had in the end, found it and fixed it. Thanks!
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