Hello everyone, i need help defining my target on a spell, it goes like this:
local pos = getPosByDir(getCreaturePosition(cid), getCreatureLookDirection(cid), 1)
local target = getTopCreature(pos)
local lvl, ml = getPlayerLevel(cid), getPlayerMagLevel(cid)
local h1, h2 = ((((lvl * 3) / 2)...