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  1. andu

    I noticed that CipSoft improved the basic outfits

    Like 5+ years ago cipsoft changed thier 4fps movement to 16fps, didn't played since then, did they add another upgrade?
  2. andu

    Mapper Looking for job

    Latest work. Bump
  3. andu

    Mapper Looking for job

    Looking for some mapping job. Also I have many maps, dungeons, quests, etc. If someone interested. Here are some 7.1 maps I made in past months Custom 7.1 veno dlair:
  4. andu

    Dlaczego właściciel otservlist.org żąda skanu dowodu do zakupu np. podświetlenia

    Sprawdziłem. Od 5 czerwca 2023 jeśli Twoje reklamy targetują użytkowników na terenie UE musisz przejść proces weryfikacji przesyłając skan paszportu lub d. osobistego. Akt UE o usługach cyfrowych (DSA) wymaga informacji dotyczących "osoby fizycznej lub prawnej, w imieniu której reklama jest...
  5. andu

    Dlaczego właściciel otservlist.org żąda skanu dowodu do zakupu np. podświetlenia

    Ustawa przeciwdziałania praniu brudnych pieniędzy i finansowania terroryzmu. Na świecie funkcjonuje pod nazwą AML (anti-money laundering). Nie jestem 100% pewny że dokładnie o to chodzi ale Google adwords i Meta Facebook też wymagają przejścia tego procesu przy większych zamówieniach na reklamy.
  6. andu

    Mapper Mapper looking for a job

    Bump
  7. andu

    [Quick Showoff] Post your latest maps!

    Custom Veno Dragon Lair for 8.0 server I made last week. Here one project I'm working on right now, custom Ankrahmun/Darashia Mountains:
  8. andu

    Mapper Mapper looking for a job

    Hi, I'm Andu. Looking for a job in mapping. Here are some examples of my work. Some free download: [10.98] Island of Elements by andu /with my RME-Lazy-Teleport-System (https://otland.net/threads/10-98-island-of-elements-by-andu-with-my-rme-lazy-teleport-system.267478/)
  9. andu

    [list] CIPSoft lazy solutions

    Paladin:
  10. andu

    [list] CIPSoft lazy solutions

    Mapper: lazy or poor mapping skills OT owner: it looks just terrible, but as long as I have profits I don't care Random player: another photo from zao, boring
  11. andu

    Thief system ideas

    speed="0"
  12. andu

    Storage for Teleport

    You also don't need 5 seperate storages. You can use one storage. Boss A sets storage value to 1 + old storage. Boss B sets storage value to 10 + old storage. Boss C sets storage value to 100 + old storage. etc Player with storage value equal to 11011 have killed Boss A, B, D and E. To be able...
  13. andu

    Lua Rain Arrow tfs 1.5 7.72

    CONST_ANI_ARROW is a number 2 You can find all in data/lib/constant.lua local arrows = {1, 2} Original script is using randomly arrows or bolts per shot. 1 is bolt, 2 is arrow. You can change 1, 2 to CONST_ANI_BOLT, CONST_ANI_ARROW. Also that line should be fixed to: doSendDistanceShoot({ x =...
  14. andu

    Lua Rain Arrow tfs 1.5 7.72

    Thanks for sharing my video. Here's the original script from 0.3 TFS, also it works on my 1.3, maybe it will work on 1.5 too. --local cfg = { -- time = 120, -- cooldown in seconds -- id = 60947 --} local arrows = {1, 2} local arr = { {0, 1, 1, 1, 0}, {1, 1, 1, 1, 1}, {1, 1, 3, 1, 1}, {1...
  15. andu

    old exhaust system.

    There were two exhaustions. Spells and onUse. Most of OTS are using it wrongly because of not implemented onUse exhaustion and these servers are using combat/heal exhaustion which is a totally wrong. In real: Using a rune was triggering both onUse and spell exhaust and runes were affected by...
  16. andu

    Thief system ideas

    Make a monster what cannot see invisible, that monster casts every second a aoe spell. If non-invisible player is in that spell's range then that player is teleported to xyz. Spell needs a loop to check tiles for players and another loop to check for stacks of players on one tile. Quite simple...
  17. andu

    Forum's profile edit

    How to edit this part of profile?
  18. andu

    Monster with damage based on owner (for summoner)

    Maybe you are using different server's distro. The original code was written for TFS 0.3 If you are using TFS 1.0+ then you have slightly adjust code to the new TFS. Of course it is possible to make it able to use SKILL_AXE also.
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