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  1. Xagul

    [Canada] [8.60] DeathZot | 99% Custom Map | 22 Vocations | Over 200 New Items | Prestige | Dungeons

    Can you list a few (or as many as you can think of)? I can take a look at ways to tweak them to be more friendly for manual play. I've already changed the buff spells such as mortification/haste.
  2. Xagul

    [Canada] [8.60] DeathZot | 99% Custom Map | 22 Vocations | Over 200 New Items | Prestige | Dungeons

    Because these are obvious features that have been in every game for at least 20 years and CIP has taken way too long to do it themselves so somebody had to do it.
  3. Xagul

    [Canada] [8.60] DeathZot | 99% Custom Map | 22 Vocations | Over 200 New Items | Prestige | Dungeons

    Not update on the release yet but it is not an April fools joke, there will be a wipe and the OTClient will give a bonus if you use it to play.
  4. Xagul

    [Canada] [8.60] DeathZot | 99% Custom Map | 22 Vocations | Over 200 New Items | Prestige | Dungeons

    No date yet, details will be here though, final announcement will be posted both here and on the main website. I won't bother using the main Dzot forum I think, that free forum crap is just flooded with spam non stop.
  5. Xagul

    Project X? Maybe... (10.++ XDC)

    @Summ @Znote Is there no longer an option to edit posts here on the Discussion board? I really need to update the main post with progress but the edit button no longer shows up on this new layout O.O!?
  6. Xagul

    [Canada] [8.60] DeathZot | 99% Custom Map | 22 Vocations | Over 200 New Items | Prestige | Dungeons

    I always have and always will feel that the OTs I create are safe havens for people that enjoy botting (hence 8.6 version). I think the main reason is that I personally enjoy the challenge of creating complex scripts to make my character do interesting stuff. The more custom/complex a server...
  7. Xagul

    [Canada] [8.60] DeathZot | 99% Custom Map | 22 Vocations | Over 200 New Items | Prestige | Dungeons

    Yea the general idea is what I meant. I am disabling ironman but the core functions will still exist so I could just treat otc users as ironman (bonus loot/exp) but this way you don't lose the ability to trade. Just brainstorming some ideas to prevent using normal bots to cheese the system for...
  8. Xagul

    [Canada] [8.60] DeathZot | 99% Custom Map | 22 Vocations | Over 200 New Items | Prestige | Dungeons

    Uh... idk why I never thought of this, but it is a fantastic idea O.O!!!!!!!!
  9. Xagul

    [Canada] [8.60] DeathZot | 99% Custom Map | 22 Vocations | Over 200 New Items | Prestige | Dungeons

    There are 3 options. 1. A TRUE wipe that includes past donations (tho I feel bad for a few ppl that have donated recently, and it wasn't much anyway, so that's why we chose 2019+) 2. A wipe that includes moving the server to my new OTC exclusively, as a test to see if ppl would like to play dzot...
  10. Xagul

    Project X? Maybe... (10.++ XDC)

  11. Xagul

    Project X? Maybe... (10.++ XDC)

  12. Xagul

    Project X? Maybe... (10.++ XDC)

    Oki!
  13. Xagul

    Project X? Maybe... (10.++ XDC)

    I feel like putting sound in is taking it a bit too far... pls don't make me do it :(
  14. Xagul

    Project X? Maybe... (10.++ XDC)

    I knew once I went down this rabbit hole, there was no coming back... More UI improvements!
  15. Xagul

    TFS 1.X+ C++ doubt about function

    You could do this in lua via onPrepareDeath. Simply check if the tile is pvp, if it is then teleport to the temple, heal the player, and return false. This would also allow you to teleport the player to a position of your choice outside of the pvp arena which is nicer (imo) than sending to...
  16. Xagul

    Corpse that teleports you down one floor

    If you just want it to function like a hole, then the item attribute is fine. Keep in mind that any time the corpse is created, it will act as a hole though. With a movement script, you could use the same corpse in other areas of the server and check the position of the corpse, if it's within...
  17. Xagul

    TFS 1.2 Problem with fields, fields is not "under" level doors.

    Fairly certain this is clientside but you should be able to use ladders through fields, they have a property called "forceUse" (I think?) which allows this. Doors don't seem to have this property so you would have to get creative with a solution to this unless you wanted to use a custom dat/spr...
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