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  1. Klank

    [Showoff] Unleash Dreams Project

    Keep it up. Looking good! Remember, the more you make prior to a test, the more overwhelming the bugs will be. Will allways be bugs and mechanics that doesnt work the way you imagine. Map your way to a small test , finishing a portion. Anyway, nice to see custom. 😊
  2. Klank

    How to Retrieve All Players Involved in a Kill in TFS 1.x?

    OnKill in tfs 1.X, will trigger on last hitter and the most damage dealer. To use onKill to track all player you need to make sure it only trigger once and use monster:getDamageMap() to get the players that has dealt damage to the monster. And use that playerlist to give kill track. You must...
  3. Klank

    Feature [TFS 1.3] Monster Levels

    Just remove 1 & 3. its added in combat instead. We dont need the bonus calculation in game.cpp because everything is handled during combat (before any healthchange or manachange).
  4. Klank

    Feature [TFS 1.3] Monster Levels

    If you previously added the orginal code, just remove the code in healthchange where it calculates bonus damage. Its not needed there anymore (if you now follow my previous post).
  5. Klank

    [ Smoll Source Edit] Creature Filter to target Players with Ghostmode enabled

    Would it not be much better to add a flag to use in monster files. Like immunity; ghostmode or something? Requiring compiling to add a new monster is not very flexible..
  6. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Uhm, i never looked into it.. Chat GPT should resolve this in seconds.. Here ( I only checked if it worked like normal, i do not have items inside bags in my distro version): function Player.updateKillTracker(self, monster, corpse) local monsterType = monster:getType() if not...
  7. Klank

    Feature [TFS 1.3] Monster Levels

    Greetings! I have found yet a new bug on the system. And when we fix it, we dont need the logic in this post at all. Se further below for new code. Background When monsters perform an attack, the damage goes through a number of functions before it onHealth/onMana is triggered. I discovered...
  8. Klank

    Feature [TFS 1.3] Monster Levels

    @ralke i had this on tfs 1.4.2.
  9. Klank

    Alysia - low rate project resurrection - mapping showoff

    looks good! Gives me the feeling to wanting to explore 👍
  10. Klank

    Althea ¤ A New World – Official Discussion

    Hello everyone! It’s time for an exciting update! As we continue working on the map, lore, vocations, and professions for the next test, I’d like to share some of the features Althea has in store to take your gameplay experience to the next level. Lets just dive into it! Features Client...
  11. Klank

    Feature [TFS 1.3] Monster Levels

    Monster Damage Bug Greetings. I would like to point out a very impactful bug with this system and the fix for it: onCombatChangeHealth is a recursive function and calls itself in case it has a onChangeHealth lua callback. In that case the damage is increases not only the first time but also...
  12. Klank

    Simple Guild Title Module [OTCV8] [TFS 1.4.2]

    I have not seen this error before, try compare the otmod against your other modules to see if you can find any differences.
  13. Klank

    RME new features

    I would like to see optimization. 🙏
  14. Klank

    Emberfall Online - Discussion Thread

    Its stunning. Can't wait to see this come live. Good luck further on!
  15. Klank

    RevScripts BossRoom Help... TFS 1.5

    You dont spawn the boss in the script… You need to spawn it by the code when player enters, not add the boss through editor.
  16. Klank

    Simple block OnUse/OnMoveItem/OnTradeRequest

    @Xikini , The player will move to the item, but the code does not break. It works as expected :) This is a mana potion set with action id 999.
  17. Klank

    Simple block OnUse/OnMoveItem/OnTradeRequest

    Good point,i will try to test that out later today. However, i would imagine the action you would try to do would return false. But i will make sure later.
  18. Klank

    Simple block OnUse/OnMoveItem/OnTradeRequest

    Klank submitted a new resource: Simple block OnUse and OnMoveItem - Block items to be eaten/moved/traded Read more about this resource...
  19. Klank

    Simple Guild Title Module [OTCV8] [TFS 1.4.2]

    If u did it on clean otcv8 and still dont work, make sure your guild has defined a guild nick, print both and see that u recieve guild name and nick
  20. Klank

    Simple Guild Title Module [OTCV8] [TFS 1.4.2]

    Did u enable extended opcode in client??
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