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  1. trollebror

    Nelvara - Reset and Update Discussion

    Why would you limit any enchantment to for example a wand? The rune charge thing, excellent idea! :rolleyes: Since you can get a maximum of 3 enchantment on each equipment piece (weapons included) it will force the player to choose between all the enchantments and go for a specialization of his...
  2. trollebror

    Nelvara - Reset and Update Discussion

    Very good feedback, you definitely have a point. I've thought about enchantments that improves specific spells. For example by getting the enchantment "exori mort enchantment" applied to your weapon, your spell exori mort would for example do more damage or on higher level of enchantment quality...
  3. trollebror

    Nelvara - Reset and Update Discussion

    Some changes that we've done is that the damage calculation of all enchantments that is prefixed Elemental XXXX like Elemental Death or Elemental Ice is done individually depending on what vocation the player is. So for example, if you're a sorcerer or a druid the damage is calculated based on...
  4. trollebror

    Nelvara - Reset and Update Discussion

    The main reason of introducing the new profession/skill Alchemy is to allow players to craft (or as I would prefer to call it: transmute) equipment enchantment orbs. These orbs can then be used on equipment to apply the enchantment to it (with random quality). Since enchantments can have...
  5. trollebror

    Nelvara - Reset and Update Discussion

    Hello community, the Nelvara team are preparing for a total server reset. Before the reset will be executed the server will be placed in a beta stage. This allows both the Nelvara team and the players to test some new stuff out (that may or may not be bugged) and come with feedback. This "new...
  6. trollebror

    Reward Chest

    People are like water, they will always search for the cracks. :D
  7. trollebror

    Reward Chest

    About healing done, make sure it's actually is healing done, not healing spells casted to player with full health. If this is not controlled, ghost characters will simply spam healing on themselves and get loot.
  8. trollebror

    Reward Chest

    Q1: I think that it all depends on how much points a player receives from doing damage and healing. I would say that taking damage gives more points then the other two since taking damage is more risky then healing or doing damage, especially in a boss fight. Q2: Yes, too much. I think that...
  9. trollebror

    getPlayerPosition don't work

    I agree with Xagul, you should play around with the script to understand it so that you can edit it yourself next time and become better at LUA. :) If you're totally stuck, here is what Xagul thought you could do after adding the doComparePositions function to somewhere.
  10. trollebror

    Need help with importing MySQL to phpmyadmin

    So if you are using SQLite atm, and you're now trying to set up a new fresh MySQL database you should have no table "players" in MySQL? If I were you, I would drop the MySQL database you're importing to and start over. About the RME file problem - download and install the client from here...
  11. trollebror

    Set and get player storage

    Nopp, but it should.
  12. trollebror

    Set and get player storage

    Hello, I will share these two scripts because they're so extremely useful. I'm sure that something similar already have been posted but here is my version of it. :) I'm using TFS 1.1. What does it do? It allows you to set and get any online player storage with talkactions. Usage examples...
  13. trollebror

    TFS 1.1 error help !

    Can you paste your data/npc/lib/npcsystem/npchandler.lua?
  14. trollebror

    Solved Mystery Box doesn't dissapear

    This should work man. function onUse(cid, item, fromPosition, itemEx, toPosition) local rewarditems = { {id = 6132, chance = 5, count = 1}, -- start with the lowest chances {id = 2361, chance = 10, count = 1}, {id = 2798, chance = 15, count = 15}, {id = 2160, chance =...
  15. trollebror

    Solved 0.3.6 Crying Damson NPC Problem

    No problemo man, even though you solved it yourself. :)
  16. trollebror

    Solved 0.3.6 Crying Damson NPC Problem

    Yeah, I think you're right.
  17. trollebror

    Solved Mystery Box doesn't dissapear

    Try to use the meta-table function item:remove() directly. function onUse(cid, item, fromPosition, itemEx, toPosition) local rewarditems = { {id = 6132, chance = 5, count = 1}, -- start with the lowest chances {id = 2361, chance = 10, count = 1}, {id = 2798, chance = 15...
  18. trollebror

    Solved 0.3.6 Crying Damson NPC Problem

    That's the Eryn.xml, let's have a look at the runes.lua?
  19. trollebror

    Solved 0.3.6 Crying Damson NPC Problem

    Mind to post your eryn.lua here?
  20. trollebror

    Lua variables in functions

    Maybe the t[2] does contain whitespaces. I would run your t[2] through a trim function before passing it to getItemIdByName(). function trim(s) return (s:gsub("^%s*(.-)%s*$", "%1")) end
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